Some things I think need to be mentioned
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- Bounty Hunter
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Some things I think need to be mentioned
I personally use the original way of flying in Privateer (the inv Mouse Control). I think that it's a little too sensitive or too difficult to have the ship go straight. Maybe you could make it where if the cursor is at least 3 pixels away from the middle of the redicule that the ship moves straight.
The setup program in the /bin folder doesn't run through the launcher on my comp. It just opens what looks like a command prompt window and closes.
I've noticed that you have all the secret nav points unmarked or unpathed. I think it's a good idea, but I also think that if a player visits them at least once that it should show up on the nav comp.
When I used the keyboard temp. I noticed that ships built inersha too easily when turning.
Has anyone noticed the "hidden" astroid yet? I saw it and wondered if anyone knew if it was in the original. So I checked it out and couldn't find anything other than a astroid field in the middle of the system while I jumped to the other side of the system.
I'd also like to point out that I think that like in the original, "jump stops" shouldn't me listed in the nav comp.
What ever happened to missle launchers and torpedo launchers, or what's wrong with having to buy them?
I know that the original only had one torpedo, but can't we add some different kinds? Maybe a homing one that's does moderate damage.
I bought a centurian for my fleet through the ship upgrade menu and had the centurian I had, with all its parts, replaced with the new "striped" centurian, all without compensation.
Now aside from all that, Thanks again for a great game!
The setup program in the /bin folder doesn't run through the launcher on my comp. It just opens what looks like a command prompt window and closes.
I've noticed that you have all the secret nav points unmarked or unpathed. I think it's a good idea, but I also think that if a player visits them at least once that it should show up on the nav comp.
When I used the keyboard temp. I noticed that ships built inersha too easily when turning.
Has anyone noticed the "hidden" astroid yet? I saw it and wondered if anyone knew if it was in the original. So I checked it out and couldn't find anything other than a astroid field in the middle of the system while I jumped to the other side of the system.
I'd also like to point out that I think that like in the original, "jump stops" shouldn't me listed in the nav comp.
What ever happened to missle launchers and torpedo launchers, or what's wrong with having to buy them?
I know that the original only had one torpedo, but can't we add some different kinds? Maybe a homing one that's does moderate damage.
I bought a centurian for my fleet through the ship upgrade menu and had the centurian I had, with all its parts, replaced with the new "striped" centurian, all without compensation.
Now aside from all that, Thanks again for a great game!
Last edited by Draken Stark on Fri Nov 18, 2005 2:01 am, edited 1 time in total.
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- Expert Mercenary
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Re: Some things I think need to be mentioned
This bugged me too. You have to sell off all ship parts from your old ship one by one leaving nothing before you trade it in for the new ship.Draken Stark wrote:
I bought a centurian for my fleet through the ship upgrade menu and had the centurian I had, with all its parts, replaced with the new "striped" centurian, all without compensation.
Now aside from all that, Thanks again for a great game!
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- Bounty Hunter
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Well I read that you could launch ships from the cargo bay of your ships, but I found that you couldn't do that. So I thought that maybe I could have one centurian for blow things to heck and another for hunting merchants down and stealing their cargo.
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Not sure what you mean. Jump stops?I'd also like to point out that I think that like in the original, "jump stops" shouldn't me listed in the nav comp.
As with most things that were left it, they were left out cause we couldn't think of a good way to put them in. Someone finally did think of a good way, and now they are in, as you'll see in the next release.What ever happened to missle launchers and torpedo launchers, or what's wrong with having to buy them?
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Good, looking forward to those Launchers.
What I ment was like in the original Privateer, while you were jumping to the pirate base in Pentinville (or something like that). You'd make a stop while using autopilot to get to the base before you're even close to the astroid field (so after you used autopilot you'd end up using it again in a place that is not listed in the nav map in empty space.).Not sure what you mean. Jump stops?
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If you can't read it, it's obviously not.
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- Bounty Hunter
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