Page 1 of 1

seamless planetary flight for space sims?

Posted: Sun Jun 08, 2008 2:45 am
by Proud Black Man
Hey! Do any of You know any programmers who can do procedurally generated planets.
For seamless planetary flight for space sims?
Here is the site
www .a-astra.com/screenshots/screenshots.htm


*****SPAM prevention*****
Spammers are not allowed to post links to other sites in the first topic you make.
If you are not a spammer, you can now click edit, uncheck 'Disable BBCode' and fix up URLs in links, or reply to this post.

If this happened in error or you have a better way of preventing SPAM, please private message 'ace123'.]
-- forums/posting.php, line 560

Posted: Sun Jun 08, 2008 5:45 am
by ace123
We are still looking for a good way of doing that.

You can look at these threads:
http://vegastrike.sourceforge.net/forum ... &start=150
(sorry, a troll took it over at the last page)

and

Tarzan02 has been helpful to post some code for flight, however making something like that work in VS will take a long time to figure out--something this complex can't exactly be dropped in:
http://vegastrike.sourceforge.net/forum ... hp?t=10520

AdAstra is unfortunately not Free (as in speech) so it's not exactly like we can borrow code from them and vice versa.

But yes, procedurally generated planets is one of the features that has been requested in VS for a while... just it takes a lot of work to code something like that and also then you get into gameplay issues (how do you manage flying so close to a planet and also going vast inter-planetary and inter-stellar distances?)