Can Vega Strike support Alpha Mapping?
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Can Vega Strike support Alpha Mapping?
okay, coz i've never used alpha/opacity maps in my previous models before, so does it?
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definitely... it's got that support...
ideally the parts with lots of transparency are separated out into a separate material...we get a lot better compression out of textures without alpha--so separating the mesh into the clear part and the nonclear part would be ideal
remember that bump and normal maps are currently supported--so please continue to provide them, and always orient your textures so that the plane's forward is up in the texture (stuff perpendicular to the forward direction should have up, not right be up on the texture)
ideally the parts with lots of transparency are separated out into a separate material...we get a lot better compression out of textures without alpha--so separating the mesh into the clear part and the nonclear part would be ideal
remember that bump and normal maps are currently supported--so please continue to provide them, and always orient your textures so that the plane's forward is up in the texture (stuff perpendicular to the forward direction should have up, not right be up on the texture)
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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confused on this part. :S
I just finished a mesh for Shizong, and I'm reorienting the UV islands so that the forward is facing up. is that correct?(stuff perpendicular to the forward direction should have up, not right be up on the texture)
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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fantastic.... there are ways we can get around forward=up...but making it that way in the first place will save us at least 20 minutes down the line
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/