Creating new ship, I am confused

Need help testing contributed art or code or having trouble getting your newest additions into game compatible format? Confused by changes to data formats? Reading through source and wondering what the developers were thinking when they wrote something? Need "how-to" style guidance for messing with VS internals? This is probably the right forum.
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mithrandir1984cz
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Creating new ship, I am confused

Post by mithrandir1984cz »

Hello,

I compiled new xorg which finally support DRI on my video card, so I can finally play vegastrike again, huray!

After day of playing I decided (not for first time) to create my ship.

I created model, texturerized, converted to xmesh/xunit file... and what now?

I suppose I should convert xmesh now in bfxm using some mesher utitlity which is not included in vs. Is there some release or I should download it from cvs? There is no makefile how to compile them?

After (maybe before) I converted it, I should define mount type for vs tags in model (Good idea, add name attributes for Mount element like.

Code: Select all

<Mount name="tag_m_14"
How I do this?

Then (I guess) I have to modify unit.csv.

Image[/code]
Halleck
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Post by Halleck »

See HowTo:Add Ships on the VS Wiki.
Mesher can be found in /bin/, I believe (although i'm not sure what to do under linux).
mithrandir1984cz
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Post by mithrandir1984cz »

[michal@localhost ~]$ cd /usr/games/vegastrike/
[michal@localhost vegastrike]$ ls bin/
setup soundserver vegastrike vegastrike.sh vsinstall.sh
[michal@localhost vegastrike]$

I can't se mesher there

Solution for linux users:

download linux_vegastrike-cvs.sh, go to the vegastrike directory:

./configure
make mesher

This should create binary in vegastrike/ directory
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