I compiled new xorg which finally support DRI on my video card, so I can finally play vegastrike again, huray!
After day of playing I decided (not for first time) to create my ship.
I created model, texturerized, converted to xmesh/xunit file... and what now?
I suppose I should convert xmesh now in bfxm using some mesher utitlity which is not included in vs. Is there some release or I should download it from cvs? There is no makefile how to compile them?
After (maybe before) I converted it, I should define mount type for vs tags in model (Good idea, add name attributes for Mount element like.
Code: Select all
<Mount name="tag_m_14"
Then (I guess) I have to modify unit.csv.
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