Manual help.

Need help testing contributed art or code or having trouble getting your newest additions into game compatible format? Confused by changes to data formats? Reading through source and wondering what the developers were thinking when they wrote something? Need "how-to" style guidance for messing with VS internals? This is probably the right forum.
IxianMace
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Re: Manual help.

Post by IxianMace »

Silverain wrote:A pic of the HUD, showing ALL functions activated (ECM, Jump, SPEC, missions, etc etc) to attach references and explanations to.
Assuming you're still in need of it, I'd like to have a go at getting a screenshot for you with all of that information included, however there is a slight problem.

Silverain wrote:Any pics should be from (at most) the CVS game as is, no proposed artwork (cover excepted) please.
Since ECM currently seems to be non-functional in CVS, I won't be able to get the ECM activation light to show up. Are we allowed to use Vegastrike 0.4.2 in this case?
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Re: Manual help.

Post by Silverain »

IxianMace wrote:[Since ECM currently seems to be non-functional in CVS, I won't be able to get the ECM activation light to show up. Are we allowed to use Vegastrike 0.4.2 in this case?
If you could, please; and feel free to pinch ECM from 4.2. i was more refering to altered target points, indicators etc (I've even altered some indicators, but since nothing's official, I only want what is in the development.

Many thanks in anticipation
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Post by IxianMace »

I wasn't able to pinch ECM from 0.4.2, since it doesn't seem to be functional in that release either. I had to go back to 0.4.1 to refresh my memory on where the ECM light showed up, and what it looks like.

It was incredibly difficult to get my ship in overload near a jump point, with my SPEC drive activated, along with all the other lights going simultaneously (I didn't actually manage to do that in fact), so I had to resort to taking separate screenshots, and pasting some things in. :? I hope it isn't too much of a problem.
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Post by Silverain »

IxianMace wrote:so I had to resort to taking separate screenshots, and pasting some things in. :? I hope it isn't too much of a problem.
That's pretty much what I had thought of doing, problem was figuring where everything was supposed to be :D

Could you say what each of the three indicator lights between the scanners are? I'm not sure but I think they're indicator for being targeted, missile fired at you and ECM?
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Post by IxianMace »

The red light on the left indicates the ECM is currently active.
The red light in the middle indicates that an enemy has you targeted.
The red light on the right indicates that a missile that has been fired at you is in flight (not necessarily tracking you however, since I've noticed that indicator light up when I've had some dumbfires released at me).

Just a side note:

The ECM light on the left is the only indicator which stays constant. The other two indicators flicker intermittently.
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Post by Silverain »

Thanks
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Post by Shark »

Silverain wrote:Now that looks good! 8)

Be useful for the website to add on too.

Are you thinking (from previous comments) that instead of a .pdf sitting in the package/installer on download, we have this series of htmls?
Yes. Anyone disagree?

[edit] BTW, I'm almost done with my rewrite.
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Post by Silverain »

Shark wrote:
Silverain wrote:Now that looks good! 8)

Be useful for the website to add on too.

Are you thinking (from previous comments) that instead of a .pdf sitting in the package/installer on download, we have this series of htmls?
Yes. Anyone disagree?

[edit] BTW, I'm almost done with my rewrite.
I'm thinking maybe both, offline access to a .pdf and online access to htmls. Maybe have your htmls replace the manual linkages on the home page...

Could I get a copy when you're finished rewriting? Or be able to download a copy (like the zip)? Also, I've got other changes to note since the source code and binaries have been updated. Will keep you posted.
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Post by ace123 »

You can download the entire wiki as static HTML to include along side the PDF manual. It looks bad now because the template is kind of broken and points to a nonexistant stylesheet but that can be fixed up easily.
Guest

Post by Guest »

I've completed my rewrite of the manual.
You can download it here:
http://www.geocities.com/Area51/Quadran ... l_html.zip

I still think that the tutorial should be rewritten. It kind of sucks.
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Post by ace123 »

Here are the notes of things that I found while reading the manual that should be fixed sometime:

Also, if you used a program to build the HTML pages, then would it maybe also be possible to make a pdf as well?

==============================================

Section 0: title page

Image broken under Linux:

Use alt text (most important because there is no way to proceed if the image does not load for some reason).
This will not eliminate problems but will at least make the manual usable without images.

To get the image to appear in Linux, use Image41.jpg not image41.jpg (note the capital I) in the HTML.

If you have to, edit the html manually if necessary to read:
<a href="01_Title_Page.html"><img src="Image41.jpg" border="0" alt="Vega Strike: Manual" /></a>

This appears to be the only image with a problem.

==============================================

Section 6.2: installing

The Linux instalation will likely also include a statically compiled binary, so make sure to also add this as an option when it is ready.

==============================================

Section 6.3/6.4: configuring vega strike? (not sure about the difference?)

The Mac Configuration will now include a statically compiled Terminal application to edit setup options, so include this.

==============================================

Section 6.5.1: launching Vega Strike in Command Line:

The ".\" is redundant in windows and in linux is "./".
Also, you no longer include the "mission/" in the command line:
Instead of using "mission/explore_universe.mission" you instead use just "explore_universe.mission".

==============================================

Section 7:

Make sure to fix the links called "Fixers" and "In game menu" because they point to the wrong place. This got me really confused.

==============================================

Section 8.5: navigation

Some buttons now have different functions like select target and planning a route or something. I'm not sure how it works completely or if it is done yet so it is important to include it in the manual.

==============================================

Section 14: links

Online Player's Guide: Link is a 404 page... perhaps you meant:
http://vegastrike.sourceforge.net/phpwi ... rikeManual

==============================================

Section 17.2: privteer remake

The link to its website is http://priv.solsector.net/
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Post by Shark »

I updated the manual with some of the suggestions you made. I'm not familiar enough with Vega Strike to anser the others though.
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