Units.csv File Details
Posted: Tue Jan 25, 2005 10:47 pm
(right now this post is just a reminder for me to do this when I get to school tomarrow...)
This post will have a list of the Column headers for the Units.csv file and a description of what all the columns are for.
Description:
The units.csv file is a comma seperated file which cantains the stats for the various ships used within Vegastrike and/or its mods. You can view/edit it with any spreadsheet such as OpenOffice of Excel.
"Key"
The key name for the ship. This is the name the engine uses to identify the ship in game. This entry MUST be unique.
EX: "llama", "llama.blank", "llama.template"
"Directory"
The reletive path (to the directory containing Units.csv) where the files for the unit are located.
EX: "./llama"
"Name"
The name of the ship.
EX: "llama"
"FoFID"
"Object_Type"
"Combat_Role"
"Textual_Description"
The text description of the ship. (Shown in game?)
"Hud_image"
The image file used for the HUD. Must be .spr file?
EX: "llama-hud.spr"
"Unit_Scale"
"Cockpit"
The file that contains the internal appearance of the cockpit. Must be .cpt file?
EX: "medium_cockpit.cpt"
"CockpitX"
"CockpitY"
"CockpitZ"
"Mesh"
The name of the file for the mesh of the ship. Must be in format {filename(string);frame(int);texturetime(float)}. (frame and texturetime?)
SemiColon seperated.
EX: {llama.bfxm;;}
"Shield_Mesh"
"Rapid_Mesh"
"BSP_Mesh"
"Use_BSP"
"Use_Rapid"
"Mass"
The mass of the ship in Metric Tons
"Moment_Of_Inertia"
"Convex_Hull_Volume"
"Fuel_Capacity"
"Hull"
"Armor_Front_Top_Right"
"Armor_Front_Top_Left"
"Armor_Front_Bottom_Right"
"Armor_Front_Bottom_Left"
"Armor_Back_Top_Right"
"Armor_Back_Top_Left"
"Armor_Back_Bottom_Right"
"Armor_Back_Bottom_Left"
"Shield_Front_Top_Right"
"Shield_Back_Top_Left"
"Shield_Front_Bottom_Right"
"Shield_Front_Bottom_Left"
"Shield_Back_Top_Right"
"Shield_Front_Top_Left"
"Shield_Back_Bottom_Right"
"Shield_Back_Bottom_Left"
"Shield_Recharge"
"Shield_Leak"
"Warp_Capacitor"
"Primary_Capacitor"
"Reactor_Recharge"
"Jump_Drive_Present"
"Jump_Drive_Delay"
"Wormhole"
"Outsystem_Jump_Cost"
"Warp_Usage_Cost"
"Afterburner_Type"
"Afterburner_Usage_Cost"
"Maneuver_Yaw"
"Maneuver_Pitch"
"Maneuver_Roll"
"Yaw_Governor"
"Pitch_Governor"
"Roll_Governor"
"Afterburner_Accel"
"Forward_Accel"
"Retro_Accel"
"Left_Accel"
"Right_Accel"
"Top_Accel"
"Bottom_Accel"
"Afterburner_Speed_Governor"
"Default_Speed_Governor"
"ITTS"
"Radar_Color"
"Radar_Range"
"Tracking_Cone"
"Max_Cone"
"Lock_Cone"
"Hold_Volume"
"Can_Cloak"
"Cloak_Min"
"Cloak_Rate"
"Cloak_Energy"
"Cloak_Glass"
"Repair_Droid"
"ECM_Rating"
"ECM_Resist"
"Ecm_Drain"
"Hud_Functionality"
"Max_Hud_Functionality"
"Lifesupport_Functionality"
"Max_Lifesupport_Functionality"
"Comm_Functionality"
"Max_Comm_Functionality"
"FireControl_Functionality"
"Max_FireControl_Functionality"
"SPECDrive_Functionality"
"Max_SPECDrive_Functionality"
"Slide_Start"
"Slide_End"
"Activation_Accel"
"Activation_Speed"
"Upgrades"
"Sub_Units"
"Sound"
"Light"
"Mounts"
"Net_Comm"
"Dock"
"Cargo_Import"
"Cargo"
"Explosion"
"Equipment_Space"
"Num_Animation_Stages"
"Upgrade_Storage_Volume"
"Heat_Sink_Rating"
On much of this I am either guessing.. or... making an educated guess, if a developer or someone see a mistake with my guess.. PLEASE say something.. thanky!
This post will have a list of the Column headers for the Units.csv file and a description of what all the columns are for.
Description:
The units.csv file is a comma seperated file which cantains the stats for the various ships used within Vegastrike and/or its mods. You can view/edit it with any spreadsheet such as OpenOffice of Excel.
"Key"
The key name for the ship. This is the name the engine uses to identify the ship in game. This entry MUST be unique.
EX: "llama", "llama.blank", "llama.template"
"Directory"
The reletive path (to the directory containing Units.csv) where the files for the unit are located.
EX: "./llama"
"Name"
The name of the ship.
EX: "llama"
"FoFID"
"Object_Type"
"Combat_Role"
"Textual_Description"
The text description of the ship. (Shown in game?)
"Hud_image"
The image file used for the HUD. Must be .spr file?
EX: "llama-hud.spr"
"Unit_Scale"
"Cockpit"
The file that contains the internal appearance of the cockpit. Must be .cpt file?
EX: "medium_cockpit.cpt"
"CockpitX"
"CockpitY"
"CockpitZ"
"Mesh"
The name of the file for the mesh of the ship. Must be in format {filename(string);frame(int);texturetime(float)}. (frame and texturetime?)
SemiColon seperated.
EX: {llama.bfxm;;}
"Shield_Mesh"
"Rapid_Mesh"
"BSP_Mesh"
"Use_BSP"
"Use_Rapid"
"Mass"
The mass of the ship in Metric Tons
"Moment_Of_Inertia"
"Convex_Hull_Volume"
"Fuel_Capacity"
"Hull"
"Armor_Front_Top_Right"
"Armor_Front_Top_Left"
"Armor_Front_Bottom_Right"
"Armor_Front_Bottom_Left"
"Armor_Back_Top_Right"
"Armor_Back_Top_Left"
"Armor_Back_Bottom_Right"
"Armor_Back_Bottom_Left"
"Shield_Front_Top_Right"
"Shield_Back_Top_Left"
"Shield_Front_Bottom_Right"
"Shield_Front_Bottom_Left"
"Shield_Back_Top_Right"
"Shield_Front_Top_Left"
"Shield_Back_Bottom_Right"
"Shield_Back_Bottom_Left"
"Shield_Recharge"
"Shield_Leak"
"Warp_Capacitor"
"Primary_Capacitor"
"Reactor_Recharge"
"Jump_Drive_Present"
"Jump_Drive_Delay"
"Wormhole"
"Outsystem_Jump_Cost"
"Warp_Usage_Cost"
"Afterburner_Type"
"Afterburner_Usage_Cost"
"Maneuver_Yaw"
"Maneuver_Pitch"
"Maneuver_Roll"
"Yaw_Governor"
"Pitch_Governor"
"Roll_Governor"
"Afterburner_Accel"
"Forward_Accel"
"Retro_Accel"
"Left_Accel"
"Right_Accel"
"Top_Accel"
"Bottom_Accel"
"Afterburner_Speed_Governor"
"Default_Speed_Governor"
"ITTS"
"Radar_Color"
"Radar_Range"
"Tracking_Cone"
"Max_Cone"
"Lock_Cone"
"Hold_Volume"
"Can_Cloak"
"Cloak_Min"
"Cloak_Rate"
"Cloak_Energy"
"Cloak_Glass"
"Repair_Droid"
"ECM_Rating"
"ECM_Resist"
"Ecm_Drain"
"Hud_Functionality"
"Max_Hud_Functionality"
"Lifesupport_Functionality"
"Max_Lifesupport_Functionality"
"Comm_Functionality"
"Max_Comm_Functionality"
"FireControl_Functionality"
"Max_FireControl_Functionality"
"SPECDrive_Functionality"
"Max_SPECDrive_Functionality"
"Slide_Start"
"Slide_End"
"Activation_Accel"
"Activation_Speed"
"Upgrades"
"Sub_Units"
"Sound"
"Light"
"Mounts"
"Net_Comm"
"Dock"
"Cargo_Import"
"Cargo"
"Explosion"
"Equipment_Space"
"Num_Animation_Stages"
"Upgrade_Storage_Volume"
"Heat_Sink_Rating"
On much of this I am either guessing.. or... making an educated guess, if a developer or someone see a mistake with my guess.. PLEASE say something.. thanky!