Mission Editor
Posted: Fri Nov 18, 2011 1:08 am
The discussion of mission formatting and data representation has come up again and so here I come with a new thread. The current mission script format is difficult for non coders to deal with or to even create anything with. So, we need an easy to read (and build) way to create new missions so that the writers can just punch in the dialog and a few other mission related variables and be done with it. At least for simple non-campaign missions. Campaign related missions will, on the other and, need some way to tie together and become a non-linear (kind of like a choose your own adventure book) set of missions. Though we can not have this fork into a large number of possible story endings.
Someone somewhere said it best, the very begining of the story should set the stage for what kind of character you will become. Trader, pirate, smuggler, military.. but alas, this will need to be worked out by the story writers. All we need to concern ourselves in this thread is the best way to make life easier for the writers. So, ideas, thoughts? I will post a few things after awhile going over the current python related functions etc. For now... I hear my little demons in the background causing chaos.
Someone somewhere said it best, the very begining of the story should set the stage for what kind of character you will become. Trader, pirate, smuggler, military.. but alas, this will need to be worked out by the story writers. All we need to concern ourselves in this thread is the best way to make life easier for the writers. So, ideas, thoughts? I will post a few things after awhile going over the current python related functions etc. For now... I hear my little demons in the background causing chaos.