Mission Script - Stealth/Recon
Posted: Wed Mar 31, 2010 5:04 am
A few ideas mentioned (mostly by Chuck) called for recon or some type of stealth, notably for blockade running. Heres the question: Does the engine currently have a way to keep a players ship from being detected by scanners? Not a cloak as seen on Star Trek or other shows where a ship goes invisible, just more like modern stealth tech. I know jamming equipment could be one option (and leave both parties flying blind maybe?) or some other tech such as radar absorbing material (though MAD techs might still pick up the offending ship)
Bombing runs could use jammers to hit a battlegroup though ecm could eliminate part of it or just make a target lock take longer (since jamming pretty much telegraphs your intentions).
Scout/Recon missions could use some type of stealth tech to keep the pilot from getting spotted. Lets face it.. spy planes for the most part are really undergunned (if they have weapon mounts at all) and need that extra layer of defense from getting clobbered.
Blockade missions... well a blockade runner will want speed, stealth, and jamming ability. Even if they know hes coming they still wont find em on scanners.
So, whats possible and what can we or should we add in? (if neither is in atm)
Bombing runs could use jammers to hit a battlegroup though ecm could eliminate part of it or just make a target lock take longer (since jamming pretty much telegraphs your intentions).
Scout/Recon missions could use some type of stealth tech to keep the pilot from getting spotted. Lets face it.. spy planes for the most part are really undergunned (if they have weapon mounts at all) and need that extra layer of defense from getting clobbered.
Blockade missions... well a blockade runner will want speed, stealth, and jamming ability. Even if they know hes coming they still wont find em on scanners.
So, whats possible and what can we or should we add in? (if neither is in atm)