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Ruler Ship
Posted: Wed Oct 08, 2008 7:59 am
by chuck_starchaser
Re: Ruler Ship
Posted: Wed Oct 08, 2008 8:42 am
by pyramid
Nice ship! I particularly like the turret mount
Oh no, it's the operator cockpit
The cargo docking bay might be too small for a container
And some greebling would better convey the sense of scale
Seriously, good work, chuck.
Posted: Wed Oct 08, 2008 1:49 pm
by chuck_starchaser
Hahaha.
I still need to unwrap it... not sure how...
Posted: Wed Oct 08, 2008 11:31 pm
by Fendorin
is it serious???
Posted: Wed Oct 08, 2008 11:57 pm
by chuck_starchaser
Serious for developers/artists; for measuring ships.
Not for players
Posted: Thu Oct 09, 2008 5:37 am
by chuck_starchaser
Posted: Thu Oct 09, 2008 8:48 am
by pyramid
Excellent work!
I'm curious how the trip back to Mother Earth will go with it
With this beautiful 1m cabin, I hope I still can stretch my legs (will try diagonal
).
*EDIT*
Yeah! 2m diagonal space
But Oh
it has no engines
Posted: Thu Oct 09, 2008 3:58 pm
by chuck_starchaser
It uses artificial gravity for propulsion
EDIT:
And the hull is made of a single, solid slab of Aeran Sequoia wood; invulnerable...
Posted: Thu Oct 09, 2008 4:11 pm
by chuck_starchaser
BTW, this is exactly 100 m long (in fact, the 100 m mark is not printed, otherwise I would have had to make it 100.5 m long), but by the same token they are "stackable"; --you could create a km long variant by attaching 9 extra copies of itself as sub-units.
Posted: Thu Oct 09, 2008 4:53 pm
by charlieg
Not to be pedantic but shouldn't it be the 0 mark that isn't printed, whilst the 100 mark is?
Posted: Fri Oct 10, 2008 12:29 am
by chuck_starchaser
You're right. I think I can just shift the texture. It's 4 texels per millimeter, so I could shift the texture 1 texel and that would put half a mark at each end; I think this would be the most intuitive.
Re: Ruler Ship
Posted: Fri May 29, 2009 5:26 am
by JsnMtth
Reminds me of discovering pixel rulers in kde (gnome now as well) for web development.