Best way to get info from bxfm file?
Posted: Thu Sep 25, 2008 8:07 pm
I'm looking to find out the technical details from a VS mesh.
Here's the sort of thing trying to find out:
Does the model use LODs?
Does the model use smooth shading or flat shading?
How many polys/vertices does the model have?
What is the size of the model (bounding box)
What textures (diffuse, specular, glow, etc) does the model use?
Basically, I'm trying to see what needs work technically. Am I right in thinking the only way to get this info is to convert the files with mesher, and then try to figure it out from the xmesh files? Or is there a better way?
What about for more complicated issues, like whether the mesh has a lot of overdraw problems?
Here's the sort of thing trying to find out:
Does the model use LODs?
Does the model use smooth shading or flat shading?
How many polys/vertices does the model have?
What is the size of the model (bounding box)
What textures (diffuse, specular, glow, etc) does the model use?
Basically, I'm trying to see what needs work technically. Am I right in thinking the only way to get this info is to convert the files with mesher, and then try to figure it out from the xmesh files? Or is there a better way?
What about for more complicated issues, like whether the mesh has a lot of overdraw problems?