VS-0.5.3 first time(s) playing, bugs/oddities
Posted: Sun Feb 23, 2020 4:57 pm
I finally got some play time with new Vegastrike 0.53 from
https://github.com/vegastrike/Vega-Stri ... tree/0.5.3
First maybe a "RC?" sould have been added to the name.
(I will put issues on GH)
Critical:
During first execution(s) of VS, during first flight, game hangs up hard!
- on linux use {cntrl}{alt}{F1}(for Debian 9, other linux's may vary) to escape xwindows , then login again at prompt and issue this command
Then issue {cntrl}{alt}{F7} (for Debian 9, other linux's may vary) to return to xwindows.
After this Vegastrike has not yet observed to hang on subsiquent executions.
This appears to be a problem with Python compiling a module during first time running. possibly waiting long enough will solve problem - no errors were observed on shell terminal.
Important:
-It appears the database is corrupt, in more than one system: missions are listed as "scan" or "visit" with no apparent location, clues are that all are "real" meaning can be found by cycling "n", using placement in mission list provides usefull clues. All have no names: one miningbase in enyo system, another miningbase in pandey(sp), and in everest a location with no descrition which seems not to be either a base or jumppoint but shows up as a valid taget .
quirk/annoyance:
-in the ship HUD mission if having multiple mission when say a patrol objective is completed in the first mission it shows up attached the the bottom of the next mission and even the third mission as completed, this can lead to a situation of objective being shown as completed and not completed
If an abjective shows not completed, it needs to be
With this in mind Vegastrike-0.5.3 seems to be "playable" but in need of work.
NOTE: I have not seen these issues in VS-taose.
https://github.com/vegastrike/Vega-Stri ... tree/0.5.3
First maybe a "RC?" sould have been added to the name.
(I will put issues on GH)
Critical:
During first execution(s) of VS, during first flight, game hangs up hard!
- on linux use {cntrl}{alt}{F1}(for Debian 9, other linux's may vary) to escape xwindows , then login again at prompt and issue this command
Code: Select all
killall -9 vegastrike
After this Vegastrike has not yet observed to hang on subsiquent executions.
This appears to be a problem with Python compiling a module during first time running. possibly waiting long enough will solve problem - no errors were observed on shell terminal.
Important:
-It appears the database is corrupt, in more than one system: missions are listed as "scan" or "visit" with no apparent location, clues are that all are "real" meaning can be found by cycling "n", using placement in mission list provides usefull clues. All have no names: one miningbase in enyo system, another miningbase in pandey(sp), and in everest a location with no descrition which seems not to be either a base or jumppoint but shows up as a valid taget .
quirk/annoyance:
-in the ship HUD mission if having multiple mission when say a patrol objective is completed in the first mission it shows up attached the the bottom of the next mission and even the third mission as completed, this can lead to a situation of objective being shown as completed and not completed
If an abjective shows not completed, it needs to be
With this in mind Vegastrike-0.5.3 seems to be "playable" but in need of work.
NOTE: I have not seen these issues in VS-taose.