The ships I think might work...
- Progeny: Looks good against fighters. Good performance, no heavy weapons but dual razor guns could punch some holes in things (including my energy reserves). On the other hand, no room for a tractor beam if I want any firepower, and the chief means of dealing with anything bigger than a corvet would be running away.
[Edit: whoops, Progeny can mount a tractor beam. Not that that does much good, seeing as how the quantity of cargo recoverable from exploded ships is so tiny.
- Goddard: Lots of firepower. Looks great for dealing with light capships, has room for a tractor beam, on the other hand... I am really not comfortable with the idea of letting turrets handle those Aristons, especially with the damn kamikaze AI.
- Lancelot: Heavy shields, heavy weapons and room for a tractor beam. No torps, though. Also, last time I had one I had problems with the combination of high inertia and high turn speed...
- Dostoevsky: Light fighter with heavy weapon mounts... Nice. Only one missile hardpoint though, even if it can carry a torpedo. Basically doesn't look like it's designed for prolonged fighting.
- Derivative: The milspec model is great, though it needs mult shield regen kind of badly. Has room for a tractor beam, at the cost of some firepower. On the other hand, it doesn't carry a lot of missiles, let alone a torp.
What would you guys recommend?



