Need help deciding between milspec and stock models

Post your best tactics and strategies for getting the big bux in Vega Strike
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Octavius8
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Need help deciding between milspec and stock models

Post by Octavius8 »

I'm currently running vegastrike 0.4.3. Currently, I'm interested in getting an Ariston for heavy duty assasination work (kill bounty ships with 1-2 shots and run away quickly). I do realise that it is hard to kill capships with it since there are no heavy missles' ports available. However, i find it hard to decide between the milspec model and a stock version of it.

The milspec model has better shields( 2500~ vs 2400~) and twice the shield regen rate compared to the best I can outfit a stock version. It also has a ~2x shield regen speed (486 vs 250~). However, its reactor is slightly inferior compared to the best I can get. (24800~ vs 25000+) but it has greater energy capacitance. The milspec radar is also really lousy in terms of assisted tracking and missle locking radii.

Can I outfit the milspec model with a cloaking device, ECM3, and the like? If yes, should I use a normal cloaking device or the Aeran version?

Do I have enough upgrade space to build a fully-pimped out stock Ariston with a single cargo hold upgrade(for cargo hauling missions)?

It is usually better to choose a stock spacecraft over a milspec version? (when the choice is available) Are there any exceptions? I think I am going to look into a Lancelot and a Areau (and eventually the 'almighty' Goddard, but its acceleration and turning looks bad on paper)

Lastly, what weapon loadout would you guys recommend for the Ariston? I'm thinking about Penetrators, Disruptor beams, Razor guns, Reapers, and a bunch of Hails,Dumbfires, Heatseekers, et cetera. What's the ideal weapon loadout? I'm thinking of a ship that can kill fighters/heavy fighters in 1-4 shots and combat not lasting more then 30 secs of continous fire with the ability to handle light capital ships (mules, thales/corvettes). And lastly, how do I bind the rapidfire key(I want to shoot hailstorms)? A specialised tutorial would be extremely welcome. Thanks for any advice and support.

As a side note, I recently stumbled across a rather blatant way to earn money without editing the save file:
1)Stock up on 50 premium wines(10+ would do, but it's slower, one is too slow)
2)Go to a planet where you can sell the wines cheaply(yes, as cheap as possible)
3)Save
4)Sell all the wines(you won't lose any). Don't save.
5)Reload and buy the wines available for sale(while still having the same amount in your hold)
6) Repeat 3-5 (doubling your wines) until you have no money left or your hold is full.
7) Go to a refinery (or mining base or ice planets if it's way closer). Sell your wines
8) Repeat this process ad nauseam until you get the money you need. Useful for people who thinks savefile editing is cheating but bug exploits aren't. I only used it once though. Seems to be faster then the Dodo trick. (I'm not sure about it) I don't dare to exploit these tricks more then once as it takes all the fun out of playing for me.
*This process could be done with any cargo (as long as it's profitable). If done using a large ship as a cargo hold, travelling to another planet on a light ship, transporting the cargo ship over trick I think the profits are even larger. A large amount of capital is needed though.
Shissui
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Post by Shissui »

I have used an Ariston to destroy ships as large as a Clydesdale. A "real" capship just takes too much damage not to use torpedoes to speed up the action. However, I rarely use it on cap ships at all. It's principal strength is in its ability to turn well & that is a bit wasted on a Clydesdale.

Penetrator guns & Reaper cannons require a heavy gun mount. There are 4 medium mounts on this ship, but no heavys. Since I operate this ship from Aeran space against the Confeds, it is a great deal easier for me to get Aeran & Rlaan upgrades than the more traditional variety. Still, I did manage to acquire ECM3 & an AI droid for it. I started with a stock model & mount 4 photon cannon and 2 photonswarm (100 each).

This ship is heavily modified for maximum agility. I would not dream of putting in a cargo upgrade, as that would hurt the cornering. As the ship already starts with the smallest cargo hold in the game, this does not feel like much of a loss.
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Octavius8
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Post by Octavius8 »

I see. Thanks. Actually, I plan to buy ships and upgrades(slap extras on lousy ships so I can refit them to other ships later) from the Aera and later
on turning against them. Oh, the irony of blasting them to smitereens with their own ships.... I do realise that I can dock at Aeran planets and station under heavy fire with cloak on... but it just doesn't seem right.. (and ironic enough) I'm thinking of refitting it to be the ultimate starship killer(without using turrets). Oh, and I think I scratch the additional cargo hold. I'm going to use it for in-system bounty hunting, defending, and clean sweep missions. Thanks for the suggestion.

I have problems using fast-firing missles since I need to press enter once for each missle shot. I need to rebind the rapid-fire key.

Techinically, at least in 0.4.3, the penetrators are bugged. Apparently, I can mount them anywhere, even in a light missle port. Though I haven't tried putting it in my llama since one shot(9000MJ) equals all my reactor regen power.
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Post by loki1950 »

@Octavius8 all the bindings are in vegastrike.config as mentioned before the file is XML bindings have there own section here is the relevant wiki page http://vegastrike.sourceforge.net/wiki/ ... s:Keyboard
have fun 8)

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Octavius8
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Post by Octavius8 »

Thanks for reminding me about the xml format. I couldn't edit it before because it's a .config file. I changed it the xml, edited, and changed it back to .config (with an original backup just in case) It wasn't mentioned in the wiki.

Just curious... but if I delete the systems' data, will all the randomly generated system be, um well, randomly generated again?

Oh, and which cloak model is better? Aeran or non-Aeran? I love their technology though... Now I'm wondering how can my persona enter the cockpits of alien-manufactured ships.. Are they retrofitted to human-sized dimensions with the required life-support (eg:oxygen instead of methane)?

As a side note, I think he's not going to age rather soon due to time dilation.<joke>

Last, I'm interested in modifying the thrust values for secondary thrusters. What would be a reasonable amount to change it to?

Edit: I still have problems shooting fast-firing special-missles. (hails,photon swarms, swarms, etc) Since there's apparently no rapidfire command (or I fail to recognise it) I have to spam enter for each shot I make. At this rate my enter button will likely be broken soon. Otherwise, it's a pity to waste all those missle ports on the Ariston. Is there any workaround for this. Middle mouse button(depressing mouse wheel) won't work either. (I enabled mouse before I tested this) Note that "special- missles" are not treated as guns unlike ammunation-based "special" weapons (eg:Hephathus Point Defence, lousy weapon in my opinion, uses a heck lot of power(due to the refire rate) and still have limited ammo) Furthermore, is it a good idea to mount autotrack on all missle ports? I think it will help in aiming unguided missles but can I still do some boomer shots(I like Fofs :wink:) with autotrack on? I'm worried because there's no way to unautotrack a weapon hardpoint(at least not without hacking).

Oh, since I got a lot of money to spare, I'm thinking of getting a derivative and comparing the performance of both (Ariston vs Derivative). Coolest Confed ship in my opinion. (and seems hard to shoot at too) Loki, since you seem to like the Derivative very much, what are your recommendations for the weapons? I'm thinking of 2xpenetrators+ 2xrazor guns or some reapers but they drain power rather quickly. (And I have almost no experience with bolt weapons) What would you recommend as an excellent trade off between damage, range, and power comsumption?
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Post by Shissui »

Octavius8 wrote:Just curious... but if I delete the systems' data, will all the randomly generated system be, um well, randomly generated again?
Yes. Sol System & Cephid-17 are not random at all. I am not sure what would happen if you deleted them. Other systems appear to be only partially random. The bases & ships are more random.
Now I'm wondering how can my persona enter the cockpits of alien-manufactured ships.. Are they retrofitted to human-sized dimensions with the required life-support (eg:oxygen instead of methane)?

All three major races have bipedal clients that breathe oxygen. It is not an unusual refit & (presumably) this refit is included in the purchase cost.
As a side note, I think he's not going to age rather soon due to time dilation.<joke>
Take the fastest ship in the game, modify it for maximum speed & head away from everything. Hit flight mode & bring it to maxuimum too (this may take a while). Then, hit SPEC & keep going. When your SPEC maxes out, you will be going about 0.65c. The Lorentz transform will be proportional to the square of this -- about 0.4.

You do not have much to fear from time dilation.
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Post by jackS »

Shissui wrote: All three major races have bipedal clients that breathe oxygen. It is not an unusual refit & (presumably) this refit is included in the purchase cost.
Actually, while all major groups have oxygen breathers among their ranks, only the human groups contain bipeds.
Shissui wrote: Take the fastest ship in the game, modify it for maximum speed & head away from everything. Hit flight mode & bring it to maxuimum too (this may take a while). Then, hit SPEC & keep going. When your SPEC maxes out, you will be going about 0.65c. The Lorentz transform will be proportional to the square of this -- about 0.4.

You do not have much to fear from time dilation.
I'm not sure where you're getting a 0.65c figure, but the maximum effective velocity reached by SPEC is ~ pi^4 c. As for time dilation, well, clearly, your local velocity isn't nearly so high ;-)
Shissui
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Post by Shissui »

jackS wrote:I'm not sure where you're getting a 0.65c figure, but the maximum effective velocity reached by SPEC is ~ pi^4 c. As for time dilation, well, clearly, your local velocity isn't nearly so high ;-)
There were two errors in my initial calculation. Revised calculations:

Max Speed of my ship 637 m/s
Flight mode governor * 1000
SPEC mode governor * 3x10^8
-----
divide by 'c' = 3x10^8 m/s (approx)

SO, we get as a result 6.37 x10^5 c = perfectly adequate speed for interstellar travel within a galaxy arm but not fast enough to get to another galaxy within a reasonable time.

***
That aside, despite the failure of this calculation to prove my point, combat speed is 10^11 slower -- not relativistic at all.
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Post by mortaneous »

hmm..using those calculations:
637*1000*3x10^8 = 1.911x10^14 m/s which is at least five orders of magnitude larger than c.

Divide by c and you get 6.37x10^5. Meaning that you travel at 637000 times the speed of light at max velocity+max SPEC if all assumptions are correct. That's quite a bit higher than 0.65 c, although it still may not be fast enough for trivial intergalactic travel depending on the size and density of the universe.

Granted, you didn't show your work, so you might have been doing a more complicated calculation, but this is what I gathered from your post.
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