another nooby
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another nooby
had VS for a while, only just started playing it with any vigor.
A few things I've noticed:
The LIHW holds grudges. (I swear, it was only a LITTLE bit of contraband...)
Taking prisoners is not recomended. (Aparently LIHW doesn't like you selling pirates into slavery...)
Combat without any CAFC (Computer Assisted Fire Control) involes a lot of misses. And playing chicken.
Space is Big. Running away is easy.
I've been doing the Cephid-17 cargo run a bit, as well as some extended trips out into the 'black in my Llama, selling cargo, doing runs, avoiding combat when possible. Not cowardly, but it doesn't take much to punch a hole in my tin can. And, as I said above, the LIHW don't like me much.
I'm about to start the campaign a bit, and, gathering about 100k credit, I was wondering:
A). should I dump the llama or keep it
B). if I keep it, how should I re-fit it
Here's my current layout.
Shield lvl 4 light (21 MJ all round)
reactor 0 (1k MJ/s recharge, 10k cap)
Radar (stock-standard skyscope alpha 30 k km range, no ITTS or AFHH)
Fuel: 68.26 MT of lith-6
Hold: 600 m3
here's what has been added to it:
Meason blasters replacing the lasers
Swarms replaceing the dumbfire
Jump drive
100m3 of cargo space
extra fuel
Confed Milspec Isometal armour mod
thanks
Regan
A few things I've noticed:
The LIHW holds grudges. (I swear, it was only a LITTLE bit of contraband...)
Taking prisoners is not recomended. (Aparently LIHW doesn't like you selling pirates into slavery...)
Combat without any CAFC (Computer Assisted Fire Control) involes a lot of misses. And playing chicken.
Space is Big. Running away is easy.
I've been doing the Cephid-17 cargo run a bit, as well as some extended trips out into the 'black in my Llama, selling cargo, doing runs, avoiding combat when possible. Not cowardly, but it doesn't take much to punch a hole in my tin can. And, as I said above, the LIHW don't like me much.
I'm about to start the campaign a bit, and, gathering about 100k credit, I was wondering:
A). should I dump the llama or keep it
B). if I keep it, how should I re-fit it
Here's my current layout.
Shield lvl 4 light (21 MJ all round)
reactor 0 (1k MJ/s recharge, 10k cap)
Radar (stock-standard skyscope alpha 30 k km range, no ITTS or AFHH)
Fuel: 68.26 MT of lith-6
Hold: 600 m3
here's what has been added to it:
Meason blasters replacing the lasers
Swarms replaceing the dumbfire
Jump drive
100m3 of cargo space
extra fuel
Confed Milspec Isometal armour mod
thanks
Regan
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- The Shepherd
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the llama is good general purpose ship when you trick her out first increase the capacity of the reactor to power everything.shields can also be upgraded auto-tracking on all mounts,ITTS and AFHH are useful and you get better range as well.have fun
Enjoy the Choice
Enjoy the Choice
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I'll just put in my 2 cents on your problem with the LIHW. When you encounter one or more, keep him in your hud. Go out of combat speed (y key) and run like the dickens the whole time firing comm '1's at him, I mean a bunch. If you can outrun him and survive the fire you'll eventually get your reputation to zero or in the plus column, now they'll leave you alone. I have a button on my joystick that cycles thru enemy targets (less than zero rep). I can tell if I've won them over by hitting this button and there is no sound and their color in my radar scope starts to turn green.The LIHW holds grudges. (I swear, it was only a LITTLE bit of contraband...)
My advice with the Llama is keep it till you can afford a plowshare, it's cargo hold is 4,000 (Side note: I've read in another thread VS won't let you sell the starter Llama, don't know myself never tried it). You can make some nice bucks in one trip with the plowshare and it's not all that expensive. And if you ever get blown into a pod with your plowshare you'll still have the Llama to revert back to.
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If you've read some other posts, you'll find out that the game will *ship* your ships to your current location for free (if you are in the same system as the ship you want) or for a small fee of 6000 (if that ship is in another system).Ravenstar wrote:I'll just put in my 2 cents on your problem with the LIHW. When you encounter one or more, keep him in your hud. Go out of combat speed (y key) and run like the dickens the whole time firing comm '1's at him, I mean a bunch. If you can outrun him and survive the fire you'll eventually get your reputation to zero or in the plus column, now they'll leave you alone. I have a button on my joystick that cycles thru enemy targets (less than zero rep). I can tell if I've won them over by hitting this button and there is no sound and their color in my radar scope starts to turn green.The LIHW holds grudges. (I swear, it was only a LITTLE bit of contraband...)
My advice with the Llama is keep it till you can afford a plowshare, it's cargo hold is 4,000 (Side note: I've read in another thread VS won't let you sell the starter Llama, don't know myself never tried it). You can make some nice bucks in one trip with the plowshare and it's not all that expensive. And if you ever get blown into a pod with your plowshare you'll still have the Llama to revert back to.
What you can do is this then:
-At one place, say a bio-diverse planet, go the the shipyard and "buy" the plowshare that you own. This will make you switch out of the llama into the plowshare. (It won't cost you anything unless you left the plowshare in another system)
-Go to the trading center and buy everything you want/can.
-Go back to the shipyard and *buy* your llama. Now you are in the llama.
-Fly to your next destination.
-Go to the shipyard and switch to your plowshare
-Sell your stuff for a heft profit
-Buy more stuff
-Switch back to llama, and repeat.
If you do this, you'll have a much better chance of surviving since you'll never be forced to defend yourself in a plowshare, and for that much extra cargo space that the plowshare offers, 30000 is pretty cheap.
One note though, it seems that if you switch in and out of ships, you will lose your current missions, so if you plan on finishing a mission, stick with one ship until it is done.
Vega Strike: Rock On Forever.
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Warning -- good upgrades will cost more than your ship.
I do not recommend transporting any form of contraband until you find & install a cloaking device. Or, perhaps I am just a coward. I have never tried moving contraband the hard way. Rather, I notice that I get scanned several times when crossing any system and tractoring in lightly abused pilots just doesn't seem worth the risk to make unwanted enemies out of those factions that don't yet hate me.
And I agree with Loki1950. It might just have been a scam to impound your ship.
I do not recommend transporting any form of contraband until you find & install a cloaking device. Or, perhaps I am just a coward. I have never tried moving contraband the hard way. Rather, I notice that I get scanned several times when crossing any system and tractoring in lightly abused pilots just doesn't seem worth the risk to make unwanted enemies out of those factions that don't yet hate me.
And I agree with Loki1950. It might just have been a scam to impound your ship.
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