problem with the Franklin

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markhamprice
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problem with the Franklin

Post by markhamprice »

Hello, I'm somewhat new to VegaStrike and this may be the wrong spot, but I have a question. One time I bought a Franklin and was only able to stick on a level 1 reactor, does anyone know what the problem is?:?:
darthbob88
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Post by darthbob88 »

Obvious possibility is that you got a MilSpec vehicle, which, as you know, cannot get a new reactor installed.

Obvious fix: Now, kids, the secret word for the day is "save-game hack". Can you say it with me? Good! Go to $INSTALLDIR/.vegastrike/serialized_xml/$savegame/franklin.blank.csv and alter "reactor_level_1" to read "reactor_level_2" to mount a level 2 reactor. Bear in mind, that this ain't exactly honest, but hey, it works.
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Re: problem with the Franklin

Post by Dark-Blood-Hound »

markhamprice wrote:Hello, I'm somewhat new to VegaStrike and this may be the wrong spot, but I have a question. One time I bought a Franklin and was only able to stick on a level 1 reactor, does anyone know what the problem is?:?:
Hmm, if it was a differant Francklin you could try Upgrading space..?
markhamprice
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Post by markhamprice »

I tried several stock franklins and all had the same problem. Ray, could you be a bit more specific about where I should modify. I am asking this because the Franklin seems to be a fairly good ship all around.
darthbob88
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Post by darthbob88 »

markhamprice wrote:I tried several stock franklins and all had the same problem. Ray, could you be a bit more specific about where I should modify. I am asking this because the Franklin seems to be a fairly good ship all around.
Aside from that little "reactor 1 only" deal, yeah? Open the file for editing and find the phrase "reactor_level_" in the second line. In your case, this should read "reactor_level_1"; change that "1" to a "2", or whatever you fancy. Personally, I'd look up how much power your guns draw, and set the reactor to provide at least that much power.
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Post by Dark-Blood-Hound »

darthbob88 wrote:
markhamprice wrote:I tried several stock franklins and all had the same problem. Ray, could you be a bit more specific about where I should modify. I am asking this because the Franklin seems to be a fairly good ship all around.
Aside from that little "reactor 1 only" deal, yeah? Open the file for editing and find the phrase "reactor_level_" in the second line. In your case, this should read "reactor_level_1"; change that "1" to a "2", or whatever you fancy. Personally, I'd look up how much power your guns draw, and set the reactor to provide at least that much power.
I tried something similar to that once, but it went terribly wrong... :?
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Post by darthbob88 »

Dark-Blood-Hound wrote: I tried something similar to that once, but it went terribly wrong... :?
How terribly, like "Said Level X, but provided Level Y power" wrong, or "Worked fine, until I used my weapons" wrong? This is my younger brother, so get nasty, spooky, whatever.
plueschinger
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Post by plueschinger »

Hello

The problem with the franklin is,
first you need a stock model and then that you have to tune it,
so you have several ways,
the easiest way is to add reactor capacitance, then the franklin still has reactor level one.
Find the file /vegastrike/master_part_list.csv
Find the line:
add_reactor_capacitance,upgrades/Capacitors/Reactors,40000,20,20,"@cargo/cargo_hud.png@Provides additional energy storage for main capacitor bank"

Change it to:
add_reactor_capacitance,upgrades/Capacitors/Reactors,40000,20,0,"@cargo/cargo_hud.png@Provides additional energy storage for main capacitor bank"

Just change the second 20 to 0, and a lot of ships can be upgraded with
several times add reactor capcitance, depends on their /units/.../...template file
You also can tune the reactor, but some people tell this is hacking,
but the add_reactor_capacitance tuning is for all ships.
The developers forgot this, when they made their changes from version-0.4.2 to 0.4.3,
or why some spacestations offer and sell add_reactor_capacitance and none of the ships can buy it, because it's 20 tons heavy, and most of the ships have the ability to be upgraded with
add_reactor_capacitance normally 3 times and the franklin 15 times.

I already had a discussion with a developer about this:
http://vegastrike.sourceforge.net/forum ... php?t=7085

The second way is to upgrade the reactor, which in my opinion is a hack:
Find the file: /vegastrike/units/units.csv

Open the file units.csv with an editor.
Linenumbers I can't give, my editor shows only line number 1.
Find the following entry in this text with the search function of your editor:

franklin.template

Four-five lines down you find:
{reactor_level_1;;}

change it to:
{reactor_level_8;;}

and save the file and start the game again.
Suddenly you can buy reactors until level 8, if you have the money.
I'm quit happy with my frnklin with a reactor 4 level reactor, I don't have the money for a mor expensive one and the 10 or 15 times add_reactor capacitance. :twisted:
At least with this ship 20 pirate ships look like moscitos

Regards
Plueschinger

BTW With this answer, which was my 256th, I'm now a "Confed Special Operative"
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Post by darthbob88 »

@plueschinger: I assume that method/concept/algorithm may be used to improve other ships in the same way? Like giving my Llama level 7 shields, or my Ariston the same?
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Post by loki1950 »

@darthbob88 the method is general :D and works with all ships how do think balancing is done hack-->test repeat till you like it.changes in the master_pats_list.csv are global. there a couple of sections in the wiki that deal with this.

Enjoy the Choice :)
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plueschinger
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Post by plueschinger »

Hello

@darthbob88
I never tried other things than to upgrade the reactor of the franklin
in the file /vegastrike/units/units.csv
The stock models start with template like
franklin.template
llama.template or
ariston.template
Then there are a lot of letters and numbers,
but I'm quiet shure, if you experimentate a little bit,
you find an entry like shield,
now I remember, I couldn't change a shield 2 system into a shield 4 system,
but changing a shield level from 3 to 7 or 8 shouldn't be a problem.

The military models have an other beginning.
With the llama I don't know, because there is a llama blank, a llama begin and al lama templete, but if I would like to upgrade the shieds to 7, I would try first this

Code: Select all

llama.template,./llama,llama,FIXME,FIXME,SHUTTLE,WRITEME,llama-hud.spr,6,medium_cockpit.cpt,0,0,0,{llama.bfxm;;},,,,,,1000,1000,,83.33333333,400,100,100,100,100,100,100,100,100,0,0,0,0,,,,,0,0,480,,,TRUE,1,,280,180,0,,180000,180000,180000,60,65,65,130000,80000,80000,30000,30000,30000,30000,290,200,TRUE,TRUE,600000000,180,180,180,600,0,0.25,0.1,79,FALSE,6,3,0.3,12,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,{shield_4_Level5;;}{mult_shield_regenerator;;}{add_shield_4_capacitance.4;;}{add_shield_4_capacitance;;}{reactor_level_3;;}

I would change
{shield_4_Level5;;} to {shield_4_Level7;;}

Good luck in hacking, but then you still have to buy this shield

Regards
Plueschinger
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darthbob88
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Post by darthbob88 »

loki1950 wrote:@darthbob88 the method is general :D and works with all ships how do think balancing is done?
Why, magic, of course. Implore Eris to assist you in your programming, and create an elegant, balanced, program.
hack-->test repeat till you like it.changes in the master_pats_list.csv are global. there a couple of sections in the wiki that deal with this.

Enjoy the Choice :)
Da, spasiba. Thanks for the help.
markhamprice
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Post by markhamprice »

The reactor problem has admitted defeat, there was a small problem with the reactor recharge rate, but I found the solution. now if I can get it to hold more missiles.
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