Gleaning Gleaners for Fun & for Profit
Posted: Wed Jul 29, 2009 10:30 pm
I was doing the Ocean Planet buy Space Porn, Booze, and Robo-Hookers, haul 'em to a Rllan Gas Mine run, and every time I landed on the Gas Mine, these ULN Gleaners parked outside would shoot the crap out of my poor 'ol beater Llama. So next time I landed on an Ocean Planet, I noticed this interesting gun for sale: the Micro Driver. The specs on this thing looked kinda weak, but it had awesome range and it did some Phase damage like those Hail Missiles and Aera Photon Swarm Missiles I love to use and hate to catch. So I plunked down the 9 grand for one to try it out. There were a couple of ULN Gleaners parked right outside, so I targeted the first one's turrets and opened up from 9 clicks out. SURPRIZE!! The whole ship went up . Cool! Lets try this again! BOOM!! there went the second one . Hmmmm.....looks like I'm onto something.
Next time I targeted an ULN Gleaner, I was able to shoot all it's turrets off but it took forEVER to finish her off. So I bought a second Micro Driver. Then I upgraded one of my Missile Slots and moved my tractor down there, and stuck 2 more Micro Drivers in the now-open gun slots.
Gleaners drop a range of commodities. I can ususally make between 60k and 250k off a kill. If I had a ship with a bigger cargo hold I could make 1.2 Million just on those Automated Factories.
Lately I've been hunting Gleaners in a Pacifier. She only holds 1000 cubic meters of cargo, but she mounts 4 Med/Heavy guns and 2 light guns. I gave her a Jackhammer for shooting off turrets from 23.8 Kilometers out, 2 Rapid FIre Microwave Lasers, a Hesphation for in close work, a Crippler, and a Heavy Tractor. I start shooting the turrets off from 24 clicks out, circle in to 9k and open up w/ the RFML's, and then when I have the turrets all gone gone, I move in to 4k and open up w/ all four main guns.
Note: an Autotracker Upgrade is a must for at least 1 long range gun for the 'clip a turret' trick to work! I tried this in my Pacifier before investing in any upgrades, and it took forever before I managed to hit all the turrets.
Next time I targeted an ULN Gleaner, I was able to shoot all it's turrets off but it took forEVER to finish her off. So I bought a second Micro Driver. Then I upgraded one of my Missile Slots and moved my tractor down there, and stuck 2 more Micro Drivers in the now-open gun slots.
Gleaners drop a range of commodities. I can ususally make between 60k and 250k off a kill. If I had a ship with a bigger cargo hold I could make 1.2 Million just on those Automated Factories.
Lately I've been hunting Gleaners in a Pacifier. She only holds 1000 cubic meters of cargo, but she mounts 4 Med/Heavy guns and 2 light guns. I gave her a Jackhammer for shooting off turrets from 23.8 Kilometers out, 2 Rapid FIre Microwave Lasers, a Hesphation for in close work, a Crippler, and a Heavy Tractor. I start shooting the turrets off from 24 clicks out, circle in to 9k and open up w/ the RFML's, and then when I have the turrets all gone gone, I move in to 4k and open up w/ all four main guns.
Note: an Autotracker Upgrade is a must for at least 1 long range gun for the 'clip a turret' trick to work! I tried this in my Pacifier before investing in any upgrades, and it took forever before I managed to hit all the turrets.