Turret Help
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- Merchant
- Posts: 48
- Joined: Sat Apr 26, 2008 8:31 pm
Turret Help
Since I can't fix my destroyed turrets on my Goddard I think I'm just going to hack myself one. I should edit the serialized_xml file, under "sub_units" right? Seems to be just like editing weapon mounts. And while I'm at it, what's the best turret? And how are they different? I can't understand the units.csv abbrievations (POINTDEF, TFIGHTER, TSMALLCAP, TMASSIVE) Which ones, if any, are reliant on purchased ammo? Since I don't think ./subunits/aeraturretadvtorp would be a beam.
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- Elite Venturer
- Posts: 718
- Joined: Wed Mar 07, 2007 9:05 pm
- Location: Rimward of Eden
No turrets used purchased ammo afaik. They either fire beams or have unlimited ammo supplies. You can see a list of turrets with more readable names in master_parts_list.csv, but it does not give any stats (or the names that will work in your save files)
turretpdlong is the name for the LR Point Defense turrets the Goddard can mount by default. turretbeamheavy is a heavy beam turret that packs a bit more punch. Just look through units.csv for ships with the turrets you want (i.e. giant aera capships) and add some of them to your Goddard
turretpdlong is the name for the LR Point Defense turrets the Goddard can mount by default. turretbeamheavy is a heavy beam turret that packs a bit more punch. Just look through units.csv for ships with the turrets you want (i.e. giant aera capships) and add some of them to your Goddard