SVN issue: double targets after wormhole jump.

Mods set in/based on the Vega Strike Universe. Black Paralysis, Fleet Commander, Pax Imperium: The Gathering, and others
Post Reply
pheldens
Bounty Hunter
Bounty Hunter
Posts: 178
Joined: Mon Sep 26, 2005 1:15 am

SVN issue: double targets after wormhole jump.

Post by pheldens »

After jumping I repeatedly end up with 2 targets.

Screenshot:
(2 triangles are shown ingame, screenshot "i" takes away 1 layer so only 1 remains in this )

Image
Zeog
ISO Party Member
ISO Party Member
Posts: 453
Joined: Fri Jun 03, 2005 10:30 am
Location: Europe

Post by Zeog »

AFAIK, one is the target you selected (with keys like n) and the other one is the star you selected in the navigation computer.
pheldens
Bounty Hunter
Bounty Hunter
Posts: 178
Joined: Mon Sep 26, 2005 1:15 am

Post by pheldens »

I have selected nothing by hand, other than my target jump with the N cycle key.
loki1950
The Shepherd
Posts: 5841
Joined: Fri May 13, 2005 8:37 pm
Location: Ottawa
Contact:

Post by loki1950 »

nav comp is kinda funky as is so the behaviour is to expected :wink: atm is it not in line for a look see anyway to abtract the traffic properly.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Post Reply