AI abusing SPEC for combat

Discuss the Vega Wars mod(s) for the Vega Strike Engine

Moderator: hurleybird

Post Reply
Beowulf
Mercenary
Mercenary
Posts: 121
Joined: Thu Jan 15, 2004 5:42 pm

AI abusing SPEC for combat

Post by Beowulf »

Hi,

it seems that the AI is using it's SPEC drive to do microjumps in combat. In Star Wars microjumps are rather uncommon (though not unheard of). Is there any way to get the AI to use SPEC only to enter or leave the combat zone?
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way, will not watch at all."
Grand Admiral Thrawn
hellcatv
Developer
Developer
Posts: 3980
Joined: Fri Jan 03, 2003 4:53 am
Location: Stanford, CA
Contact:

Post by hellcatv »

there's a variable in section AI
"too_close_for_warp_tactic"
the default is 13000

if the target is closer than that they won't do a hyperjump... you can set it so that it would only be a longrange jump


also..interdictors ;-)
(since we do have warp interdictors allowed)
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
Post Reply