Vega-Wars Mod (big images)

Discuss the Vega Wars mod(s) for the Vega Strike Engine

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Vega-Wars Mod (big images)

Post by hurleybird »

Here is Etheral Walkers beutifull A-wing, with a re-fitted texture, rendered in deep-exploration.

Image

Of course the real thing will look not exactly like this, but will use the exact same model.

On the other hand, the finished version in vega-wars will also have a per-pixel map :)
Last edited by hurleybird on Sun Sep 28, 2003 4:38 am, edited 2 times in total.
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Post by etheral walker »

deep explortaion is really an amazing tool ;) This mod will be really nice
I see dead polygons....
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Post by hurleybird »

I only have the demo version, so i know I'm going to be setting my computers time back every 30 days :wink:
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Post by peteyg »

I love it! I see big things in the future for Vega Wars (that the official name?)

Would that make the Babylon 5 mod Vegalon 5? Hmmmm....
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Post by hurleybird »

well, unless\until I can think of a better name. It doesent seem to have the same ring as vega-trek though.
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Post by etheral walker »

Would that make the Babylon 5 mod Vegalon 5? Hmmmm....


or B5strike, or vsB5, in fact I have absolutely no idea for a cool name ;)
I see dead polygons....
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Post by hurleybird »

I like vegalon 5 :lol:
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Post by etheral walker »

Why not using something like "star wars, a TC for vegastrike"?
I see dead polygons....
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Post by hurleybird »

I was thinking Star Wars: Vega wars, or something like that, star wars will need to be in the name, but i would also like to have vega in the name as well. Star Wars TC might be good, but right now im thinking it will probably be named after an event in one of the campaigns.
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Post by etheral walker »

or we could let the name of vegastrike in the undertitle, which allow more creatives titles
I see dead polygons....
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Post by Silverain »

Vegastrike: Vega 5
Vegastrike: Vega Trek
Vegastrike: Vega Wars

:wink: :lol:
THOUGHT CRIME! [points finger] THOUGHT CRIME!
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Post by JaseP »

Beautiful A-Wing!!!

Can't wait to see the X-Wing, if it's rendered anything like as well.

By the way, I don't think we need a working title yet. Star Wars Mod suits me just fine. It's descritpive, simple and to the point. I'd rather focus on doing it and testing it...
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Post by hellcatv »

and then you get to
Vegas Strike, the Casino mod
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http://vegastrike.sourceforge.net/
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Post by pincushionman »

Star Wars: Strike at Vega Prime

-pincushionman
Conquer space!
-pincushionman

---------------------------------------

Kansas really is flatter than a pancake!
www.improbable.com/airchives/paperair/v ... ansas.html
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Post by hurleybird »

for the music i might be able to record my school band doing some star wars tunes.
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Post by energyman »

Hi,

putting 'Star Wars' into the title is imho a very questionable choice.

Lukas is the owner of Star Wars, there are Star Wars computer games, so.. don't test your luck and don't put Star wars into the title. There are a lot of blood hunting lawyers outside. Vega Wars sounds nice enough ;o).
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Post by hurleybird »

as long as the name is not used commercially nobody will usually bother.

I dont think anyone has ever sued a MOD before though.
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Post by JaseP »

> Question <

Is VegaStrike released under a GPL or more of a BSD license???

If it's a BSD-style license, then there is nothing to prevent LucasArts from hijacking and improving whatever work we do to prepare a game and sell it themselves, considering they own the images of the various ships...

It could be an incentive for them to leave the project alone in that it would present them with a finished or nearly finished product for release...
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Post by etheral walker »

GPL, so nobody can still our meshes
I see dead polygons....
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Post by dandandaman »

hellcatv wrote:and then you get to
Vegas Strike, the Casino mod


lol :-)

I still liked that title screen :-) Even though it was a bit washed out ;-)

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Post by JaseP »

etheral walker wrote:GPL, so nobody can still our meshes


Technically, if your meshes are of a copyrighted property like ships from Star Wars, Babylon 5, Star Trek, or whatever... your meshes cannot be protected by a GPL license. You don't own the IP for an X-Wing, LucasFilm does. Paramount owns the Star Trek ships, etc. You can own your own original ships,... but not the movie stuff.

Having the coding under a BSD license and the original meshes and mods (i.e.: those not based on popular television and movie titles) under GPL licenses would solve that problem to a large extent. You simply would not attempt to copyright the meshes for movie and TV related add-ons.
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Post by hellcatv »

well I'm wondering... I know all the VS main trunk stuff is safe because it's all original
but for the mod people:
they didn't use any copyrighted material...they made their own meshes that looked similar to those from movies...
but isn't copyright apply to stuff that's COPIED... as in exactly the same, bit for bit...

for instance with music...I own the Star Trek Symphonic score.... and they say they have no affiliation with paramount...yet the music sounds exactly the same...why? cus they reverse engineered their music...

how is this any different? it's not music, it's models...and no copyrighted work was used..and no Gnus were harmed in the process ;-)

anyhow I hope this mess doesn't come to haunt any of the VS mods...
but I figure it'll be treated like most fan projects are...
Ignored

anyone watched the fanimatrix? now that *did* use copyrighted material...
it's pretty cool if you can get over the accents
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Post by pontiac »

anyone watched the fanimatrix? now that *did* use copyrighted material...
it's pretty cool if you can get over the accents

Not yet 8) (no bandwith left :( )

But i have watched the "matrix XP" fan movie and it is quite cool (german/english).
As far as i know they didn't use any copyrighted art, but i may be wrong. Just watch it...... ;-)

Other fun movies (especially "Killerbean" :twisted: ) are here:
http://vegastrike.sourceforge.net/phpwi ... VsLinksFun

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Post by Guest »

So how could we consider the meshes?
What are our rights on them?
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Post by etheral walker »

last was mine
I see dead polygons....
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