babylon 5 mod WIP (BIG PICTURES)

Discuss the Babylon 5 mod(s) for the Vega Strike Engine

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charlieg
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Post by charlieg »

etheral walker wrote:It a nice idea, I didn't thought about this way of making things ;)
The only thing which annoy me is that it will be the only thing non gpl in the game, but, how can I say, if I make a little wget script which print out the url and some infos about the compositor, it will be a nice beginning ;)
We can begin like that, and after finding some peoples who can help, as far as it is not "critical" for the gameplay ;)
I think a far better approach is to include a specific note when you first start the game and on the website that you have to download the music from that location if you want it, otherwise the game will be musicless.

That may well inspire somebody to recreate the music in a way that allows inclusion in the game. It also saves you using people's bandwidth without their consent and the time taken to write the scripts.
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Post by etheral walker »

I posted this morning many messages on some french forums where I'm known to request a musician, so wait and see ;)
I see dead polygons....
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Post by etheral walker »

Ok, I think this one will be the last for the first beta, as I still have some huge mapping work on 1 or 2 big stations before releasing my alpha. I still miss some weapons on this one, so expect it around 900~~950 polys. I may need 1 or 2 brakiri ones to shoot at, but if I can skip their rounded shapes for now, hum ... ;)
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Image
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etheral walker
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Post by etheral walker »

ok, there is still some extra polys, but the mesh is almost ok:
Image
I see dead polygons....
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Post by Guest »

nice job, what are you expecting as a minimal config?
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Post by etheral walker »

without detail texturing, and using my lods as the mesh, well, I don't know, but I make a huge work to stay on a "decent" polycount, we will see with my first public beta release, as I don't have access to "old" computers. My config is about 1Go of RAM and a brand new barton, geforce3 ti 500
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Post by etheral walker »

well, a little question. I tried to make a thunderbolt cockpit, but if I stay on official blueprints, I have such things:
http://jerome.desbordes.free.fr/noncanon.JPG
And if decide to do it on my own, I'm with that:
http://jerome.desbordes.free.fr/canon.JPG
As you can see, on the second the view is a bit more clear. So what's your feeling? Which of those 2 should I use?
I see dead polygons....
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Post by etheral walker »

2427 polys;
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Post by pontiac »

etheral walker wrote:well, a little question. I tried to make a thunderbolt cockpit, but if I stay on official blueprints, I have such things:
http://jerome.desbordes.free.fr/noncanon.JPG
And if decide to do it on my own, I'm with that:
http://jerome.desbordes.free.fr/canon.JPG
As you can see, on the second the view is a bit more clear. So what's your feeling? Which of those 2 should I use?
I like the second one better 'cause it does not take up as much screen-space.
For a more 'realsitic' cockpit first one would be better IMHO.

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Post by scheherazade »

i personally prefer the 'proper' cockpit more.

the people that don't care for realism (don't laugh, i realize this is a computer game not a simulator) will just run the game with the blank hud no matter what you make your cockpit like, they just don't want junk on their screen.

the people that enjoy the 'feeling' of the cockpit will run it with a cockpit, and will do so with ever-more-love when they know it's shaped like the 'real thing'...

so i say go with the kosher version.

-scheherazade
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Post by dandandaman »

yeah, the proper version is better.....if it takes up too much screen maybe just cheat and shrink the struts a bit.....but having it proper is pretty much the whole point isn't it ;-)

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Post by etheral walker »

ok, so I will stay on the "real" version
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Post by etheral walker »

It's coming ;)
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Post by pontiac »

etheral walker wrote:It's coming ;)
http://jerome.desbordes.free.fr/narnfingame1.JPG
I started this post with the sentence that this is the first ingame shot of the B5 mod. But after going trough the 13 sites of this thread I realised that it isn't ... bad memory i have ;-)

I may repeat myself, but i just have to say that you are indeed a highly skilled modeler 8)

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Post by etheral walker »

in fact it is the third, but it is the first real one. If you look carefully on olders, you will see that the texture map is in an awful mess, a weird problem with LW export plugin, in fact. I finally succeded to reach enlightment, to start some debugging with him, and now it work marvellously ;)
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Post by etheral walker »

multipart mesh+lod+detail texturing:
Image
Image
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hurleybird
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Post by hurleybird »

good work, but would it be possible to see those pics uncompressed?
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Post by etheral walker »

hurleybird wrote:good work, but would it be possible to see those pics uncompressed?
as bmp? or not resized?
Not understood your question :oops:
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Post by hurleybird »

maybe as .png the jpeg compression is pretty bad.
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Post by etheral walker »

ok
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Post by etheral walker »

yes, you will pilot it, and yes, you won't have any guns :twisted:
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charlieg
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Post by charlieg »

OMFG this is looking AMAZING.

You're being unfair! I wanna play your mod, release it!
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Post by etheral walker »

not an ingame, but a huge piece already shown somewhere in this post, with some beta textures:
Image
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Post by etheral walker »

less impressive, I admit, but the detaisl are nice, and it is most common in this part of the galaxy:
Image
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mkruer
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Post by mkruer »

Are these still B5 or are they for VS? I dont recal any of the last ships from BR or Crusade
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