You can see too zhadum backgrounds, I still need to tweak lighning in this part of the universe
narn toreth gunboat
Moderator: etheral walker
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
narn toreth gunboat
I see dead polygons....
-
- Privateer
- Posts: 729
- Joined: Tue Jan 07, 2003 8:32 am
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
lol my ultimate joker for modelling is the surface baker, which can bake lightmaps and textures if I am not too dumb to generate a good uvmapping If a single planar polygon should have different textures (like, here, the border of the wings) I stencil it, bake the mesh, and then remerge it in 1 poly. So I fire photoshop only when I have no other choices, but in most cases I don't need it
I see dead polygons....
-
- Bounty Hunter
- Posts: 128
- Joined: Tue Apr 19, 2005 10:16 pm
Surface baker I have heard of this before its in lightwave. Does take textures on multi objs and export them single image?
becuase right now I use 3dsmax and do all my uv and texturing on multi objs combine. export, open up uvmapper pro and turn uvs into box form bmp. Then back to max and render the top, bottom etc to fill in the box.bmp in photoshop. (I know sounds complicated) complete my one file texture back to max import the uvs from uvmapper. apply new texture. joy Im done.
The problem I run into is like on my cylon raider where the thruster are hidden from side and top views. they end up not getting textured. This is price I pay trying to get all my textures for the game in one image file. But If something else can take my textures and uv for me to one image and I willing to buy it.
becuase right now I use 3dsmax and do all my uv and texturing on multi objs combine. export, open up uvmapper pro and turn uvs into box form bmp. Then back to max and render the top, bottom etc to fill in the box.bmp in photoshop. (I know sounds complicated) complete my one file texture back to max import the uvs from uvmapper. apply new texture. joy Im done.
The problem I run into is like on my cylon raider where the thruster are hidden from side and top views. they end up not getting textured. This is price I pay trying to get all my textures for the game in one image file. But If something else can take my textures and uv for me to one image and I willing to buy it.
-
- ISO Party Member
- Posts: 467
- Joined: Mon Jan 13, 2003 9:55 pm
- Location: Big, flat Kansas
- Contact:
Max 5 has a "bake" tool. You just got to look to find it, and I don't know how "good" it is. But I've seen it.
Conquer space!
-pincushionman
---------------------------------------
Kansas really is flatter than a pancake!
http://www.improbable.com/airchives/pap ... ansas.html
-pincushionman
---------------------------------------
Kansas really is flatter than a pancake!
http://www.improbable.com/airchives/pap ... ansas.html
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths