lol my ultimate joker for modelling is the surface baker, which can bake lightmaps and textures if I am not too dumb to generate a good uvmapping

If a single planar polygon should have different textures (like, here, the border of the wings) I stencil it, bake the mesh, and then remerge it in 1 poly. So I fire photoshop only when I have no other choices, but in most cases I don't need it
I see dead polygons....