Vega Trek Freeplay Mode Brainstorming
Posted: Wed Mar 21, 2007 1:41 pm
A freeplay mode is perhaps one of the more beneficial goals for this project. It will allow the player to be immersed in the virtual Star Trek universe. While it may not yet be implemented in the current release, perhaps we can brainstorm what IS needed to implement freeplay.
And by "Freeplay Mode" I mean a mode that isn't confined to the missions of the current version, in which you pick a mission, blow up some BoP's, then simply cruise around aimlessly or quit. Freeplay mode would be a lot like Vega Strike, in which you start out with a smaller ship (Danube Class?? Or how about a Nova Class?), then proceed however you please until you amass a fleet of ships, from your humble starter ship to the massive "Mac-Daddy" ship. In Vega Strike, this is the Clydesdale. In Vega Trek, this should be the Sovereign Class or Galaxy Class.
However, instant action missions could play a big role in Vega Trek as well. Consider many commercial Fighter Combat games. Not only is there a carreer mode, but also an instant action mode, in which you can build a quick mission for you to fly. I think that this should be implemented in Vega Trek as a "Holodeck Mode", where in your spare time, you leave the big chair when things get boring, and head to the Holodeck for some recreation. No, I'm not talking about Orion slave girls on Risa ;P I'm talking about INSTANT ACTION MISSIONS!!! =O Basically, you pick YOUR ship (or fleet .......), then pick the enemy ships. (have a rough day??? then you can pick on anything from a tiny Maquis ship to a massive Borg cube, but with the strength and intelligence levels you want)
Then you pick your solar system, scenario, armament (phaser level, as well as number and type of torpedoes). Then you have fun. And if your "ship" gets blown up, you lose nothing. Just start over again. And when you're done, you can get back to your carreer as a Starfleet captain.
Also, I think that Holodeck mode should have a "Challenge Series" of premade Holodeck missions of varying difficulty, that once completed, unlock bonus rewards in Holodeck mode. For instance, you can't start out with fancy stuff like Quantum Torpedoes or Ablative Hull Generators, you need to complete certain Challenge missions to unlock them(only in the holodeck, you can get it anyway in the "real" world).
Any thoughts on this?
And by "Freeplay Mode" I mean a mode that isn't confined to the missions of the current version, in which you pick a mission, blow up some BoP's, then simply cruise around aimlessly or quit. Freeplay mode would be a lot like Vega Strike, in which you start out with a smaller ship (Danube Class?? Or how about a Nova Class?), then proceed however you please until you amass a fleet of ships, from your humble starter ship to the massive "Mac-Daddy" ship. In Vega Strike, this is the Clydesdale. In Vega Trek, this should be the Sovereign Class or Galaxy Class.
However, instant action missions could play a big role in Vega Trek as well. Consider many commercial Fighter Combat games. Not only is there a carreer mode, but also an instant action mode, in which you can build a quick mission for you to fly. I think that this should be implemented in Vega Trek as a "Holodeck Mode", where in your spare time, you leave the big chair when things get boring, and head to the Holodeck for some recreation. No, I'm not talking about Orion slave girls on Risa ;P I'm talking about INSTANT ACTION MISSIONS!!! =O Basically, you pick YOUR ship (or fleet .......), then pick the enemy ships. (have a rough day??? then you can pick on anything from a tiny Maquis ship to a massive Borg cube, but with the strength and intelligence levels you want)
Then you pick your solar system, scenario, armament (phaser level, as well as number and type of torpedoes). Then you have fun. And if your "ship" gets blown up, you lose nothing. Just start over again. And when you're done, you can get back to your carreer as a Starfleet captain.
Also, I think that Holodeck mode should have a "Challenge Series" of premade Holodeck missions of varying difficulty, that once completed, unlock bonus rewards in Holodeck mode. For instance, you can't start out with fancy stuff like Quantum Torpedoes or Ablative Hull Generators, you need to complete certain Challenge missions to unlock them(only in the holodeck, you can get it anyway in the "real" world).
Any thoughts on this?