Mac support

Discuss the Star Trek mod(s) for the Vega Strike Engine

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esgaroth
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Mac support

Post by esgaroth »

Help needed !
I am working on the next release and would really like to not only have a windows package but one for mac also. Is someone out there who could compile and upload (i would give the privileges, of course) a mac package ? We´ve had no mac release for 7 years or so....
Please help !
pheonixstorm
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Re: Mac support

Post by pheonixstorm »

We keep hoping someone shows up to do this but no luck so far :(
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
thedoctor45
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Re: Mac support

Post by thedoctor45 »

I know this probably comes at bit late & unexpected but as a long time Star Trek fan and Mac gamer I'd like to offer my assistance for bringing the latest version of VegaTrek to Intel and maybe also PPC Macs.

I have the Apple Developer tools installed on my old MacBook Pro as well as the macports build enviroment so I should be able to compile stuff for Mac OS X 10.5 Leopard and above.
loki1950
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Re: Mac support

Post by loki1950 »

Join us @ our http://github.com/vegastrike site we now have modernized our source so that it complies on current generation Linux distros still working on a Windows build sorry no OSX support yet none of our current team has a MAC so you would be very useful though this is for the main game engine not the Star Trek mod as we do not currently have access to the mod's source code there where changes to accommodate the different mode of interstellar travel.

Enjoy the Choice :)
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thedoctor45
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Re: Mac support

Post by thedoctor45 »

Thanks for the quick reply, could you point me to the most recent files I need to get the game compiled - I've already downloaded the "Vega-Strike-Engine-Source", "Testing-Mac" and "Platform-Specific-Mac" repositories - is there anything else I should take a look at?
nabaco
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Re: Mac support

Post by nabaco »

Hi thedoctor45,

Currently you will need only the Vega-Strike-Engine-Source and the Assets-Production for compiling and running the game.

I recommend cloning the Assets-Production repo using:

Code: Select all

git clone https://github.com/vegastrike/Assets-Production/tree/master/modules --depth=1
We are tracking our efforts for MacOS compilation in this issue.

You can look at the .travis.yml in the engine repo to see what we have done so for (with homebrew). We are also moving from GTK2 to GTK3, which should ease the efforts for MacOS compilation.

You could also have a look at VCPKG, which I'm using to deal with the dependencies on my Windows compilation attempts. You can see my progress here.

Feel free to go to our Gitter channel to chat with the rest of the Dev team.

I'm thrilled to see some progress in this area :)
NaBaCo.
thedoctor45
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Re: Mac support

Post by thedoctor45 »

Alright, I'm currently a bit busy but I will look into it as soon as I have more time. Btw which compiler do you recommend for the current source? I have gcc 4.0 to 7.0 as well as clang 3.4 to 7.0 available on my setup.

PS: Is this guide still relevant or would it have to be updated as well?: http://vegastrike.sourceforge.net/wiki/ ... ile_on_OSX
loki1950
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Re: Mac support

Post by loki1950 »

That wiki entry is way out of date the one on our current domain is just a bit better and we do test with both gcc and clang ATM so join us when your ready hopefully by the I will have tracked down the both the mod's source code and data.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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