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Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
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spiritplumber
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Multiplayer

Post by spiritplumber »

http://spiritplumber.tzo.com/wcvs/ is back! (most ships work fine, sabre still acting up a bit, check out the broadsword!)


I'm going to graduate in May so I'll hav time to get back to wrok after that.


Just passing by (sorry but I'm doing 14 hour days lately)
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
chuck_starchaser
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Post by chuck_starchaser »

Sooo happy to see you, Spirit :D

And ***Congratulations!***

Frankly, I thought you had left the project completely. Check out Starlord's WC Zero project, when you get a chance.
http://vegastrike.sourceforge.net/wiki/MOD:WCU:WC0
And Priv 0, which is part of it,
http://vegastrike.sourceforge.net/wiki/MOD:WCU:PR0

Question: Do you have the most recent patches anywhere? People have repeatedly asked for them, but they aren't in my server.
spiritplumber
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Post by spiritplumber »

No but I can zip up what I have (the complete game, such as it is) if you want. IIRC I had carriers to work properly (e.g. if you tractor in a cargo fighter you can then launch it again, and you can send a land order)
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
chuck_starchaser
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Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
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Post by chuck_starchaser »

spiritplumber wrote:No but I can zip up what I have (the complete game, such as it is) if you want.
Sure; just give it a new version number and upload it.
IIRC I had carriers to work properly (e.g. if you tractor in a cargo fighter you can then launch it again, and you can send a land order)
Great to hear; we'll absolutely need this kind of thing for Priv0/WC0.
Jump drives will occupy a lot more equipment space in this time-frame, so to have a jump drive in a small ship you'll have to sacrifice many other possible upgrades, so the strategy in 2630's privateering will be to try and get escort jobs only, before you can afford a larger ship; and eventually to buy something like a Drayman or Caernaven, fit it with a launch bay, and keep your fighter there. So all the work you did on orders and stuff will be essential.
VagabondVirden
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Post by VagabondVirden »

I just got off an AD stint, and was looking for something to occupy the crippling amount of free time I have, and I thought about all the time I used to waste playing privateer, got a little nostalgic, and low and behold, I found you guys. . . Apparently at the perfect time. So in short, I just wanted to let ya'll know you guys rock, and you saved me from wasting my time on the mundane. My heroes.
Vagabond was my handle way before Lou Diamond Philips. . . Friggin' La Bamba.
chuck_starchaser
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Post by chuck_starchaser »

Thanks, bud; welcome to WCU. Well, we're not the Privateer Remake people, in this forum; that's next floor up; this is WCU. But we are working on a Priv0 prequel,
http://vegastrike.sourceforge.net/wiki/MOD:WCU:PR0
And we also have a Righteous Fire sequel, in the backburner for now...
http://www.deeplayer.com/doku/doku.php/wcu:priv3
As well as a WC0 (WC1 prequel project),
http://vegastrike.sourceforge.net/wiki/MOD:WCU:WC0
So hopefully we can keep you entertained after you play Privateer again :)
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