Okay, I'll commit this to the wiki tonight.starlord wrote:I agree on your analisys on the movie: We'll keep the snakeirs for the end, both standard and command: in fact, the command 4 KM long version would be encountered once probably in the last mission and would lead to the destruction of the kalralahr (We will make him a warlord of noble blood, from kiranka) and the halt of K advance.
Well, I just threw in some color to see how much of a difference it made. Nothing firm. I'm not even happy with the whole concept yet.About the carrier: I definately like concept 5, yet I'm unsure of the colors: why not try metal blue instead of green.
Having said that, I think green was the favorite Confed color in WC1; and that only later it changes to blue; but I could be wrong; I have no color memory almost at all.
Sorry, which script?In the WC0 script, the tortuga pirate base intruiged me, but I like the idea, perhaps a privateering "sub" plot might leed to the destruction of that base...
I'm working on getting myself the movie. I'll let you know if I succeed.Besides brad, do you have the movie? Or the confed handbook?
Maybe this could help us for the few missing ships: sivar and spy ship.