Don't know if that might help you. Here is a list of possibel subsys fallouts i could imagine:
Schields:
-complete fallout
-fallout in one sector
Radar/Auototracking:
-complete fallout
-fallout friend/foe function (all vessels might turn up friendly)
-fallout targeting fungtion
-complete fallout of the autotracking funktion
-partial fallout of the autotracking funktion (might always aim too much on the right, for example (this would make it necessary to switch the AT offline... *3)
Engines:
-lower energie levels
-lower highspeeds
-afterburner can't be switched off
-damage might effect flying attitute (ship could aways roll slightly left)
Weapons:
-damaged would have a complete faltout
-damaged guns would need a huge amount of energie (would make it necessary to be able to switch singel guns offline *1)
-missle hardpoint fallout which leads to heavy damage or destruction of the own ship (this would make some sort of testprogramm necesarry, which the pilot can run if the ship is heavy damaged and will tell him if the hard points are still operational. *2)
-fallout friend/foe missles; image missles (might be radar missfunction)
Armor:
-damaged pieces of armor might limit cockpit view or lock other systems (like missles or turrets).
If we introduce such damage effects,I'd consider it important to also introduce imergency actions which will LIMIT the effect of the damage. take *1-3 as examples...
EDIT:

Somebody ought to check the fallouts in Privateer...
