SoundServer seems fixed...

Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
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Wendy
Bounty Hunter
Bounty Hunter
Posts: 241
Joined: Thu Jan 06, 2005 1:17 am
Location: The great state of Confusion

SoundServer seems fixed...

Post by Wendy »

Running Patch 16
I need to see if it's in the Massive DL


Looks like that error is gone...
But I never realised just how many different sounds I missed when I included music with what I wanted to hear. Like my radar locking on a target....

There is still hang time when an enemy spawns. AND...we have landing...

I was scooting about Troy, shooting pirates. Literally I was on a target shoot making fast hops to nav points looking for targets. Over and over again. I think enemies were spawning where I was when....

Here are a couple of exerpts from the tail end of a crashed game output file.

Now to see if I can replicate it. Dr Watson MISSED the crash.

STDOUT

news about unit dying
no ships left in fg Lynch
Uunit died
unit died for real
num ships killed
1.0
news about unit dying
exceptions.StopIteration
adding 7 of hunter_aw_6 cargo for 0.995043659736
curmodechange 0
curmodechange 1
launch near
no flight group for faction: confed in system Gemini/Troy.
no flight group for faction: kilrathi in system Gemini/Troy.
no flight group for faction: nephilim in system Gemini/Troy.
no flight group for faction: merchant in system Gemini/Troy.
no flight group for faction: retro in system Gemini/Troy.
Probability numbers: 6 25
Chance for pirates ship: 0.24
Random number: 0.0378217; will generate ship: 1
FG Name: "Marauder", ShipTypes: [('talon', 1)]
before1
after 1[None]
Launch nexting talon


STDERR


56050208Assumed exit on unit talon(if not quitting, report error)
Traceback (most recent call last):
File "C:\Games\Privateer-WCU/modules/privateer.py", line 28, in Execute
i.Execute()
File "C:\Games\Privateer-WCU/modules/random_encounters.py", line 258, in Execute
self.launch_near (VS.getPlayerX(self.cur_player))
File "C:\Games\Privateer-WCU/modules/random_encounters.py", line 150, in launch_near
launch_recycle.launch_types_around(flightgroup,faction,typenumbers,'default',self.generation_distance*vsrandom.random()*0.9,un,self.generation_distance*vsrandom.random()*2,'')
File "C:\Games\Privateer-WCU/modules/launch_recycle.py", line 118, in launch_types_around
pos = LaunchNext (fg,faction,tn[0], ai, pos,logo,newship,fgappend)
File "C:\Games\Privateer-WCU/modules/launch_recycle.py", line 77, in LaunchNext
newship = launch.launch (combofg,fac,type,ai,1,1,pos,logo)
File "C:\Games\Privateer-WCU/modules/launch.py", line 23, in launch
ret = VS.launch (fgname2,type,faction,"unit",ai,nr_ships,nr_waves,VS.SafeEntrancePoint (vec,40),logo)
RuntimeError: unidentifiable C++ exception


W.
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Don't laugh, you ASKED me to break it!
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I find television very educational.
Everytime someone turns on a set,
I go in another room and read a book.
--Groucho Marx
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