Full ship scale & weapon corrections
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Full ship scale & weapon corrections
>spirit< EDIT: Made sticky as requested
Spirit asked me to post this again, so here you go...if you find I missed anything, tell me.
confed, militia, humans in general:
Paradigm- 3,1
Caernaven-4,72
Sheffield-4,1
Dreadnought-6,04
Venture-1,7
Drayman-3,4
Exeter-4,35
Diligent-1,7
Draymaster-1,6
Bengal-4,58
Waterloo-2,43
confedcarrier-4,46
victory-4,01
Clydesdale-1,53
Gilgamesh-3,81
Corvette-? I have no clue of whats this ship supposed to be, since its not a WC ship, but I figure we will be on the safe side to give it a 1,5 multiplier, making it a bit smaller than a venture.
Kilrathi
Kamekh-2,1
Snakeir-1,85
Dorkathi-2,43
Fraltha-2,8
Fralthi ( do NOT confuse with Fraltha!!! ) - 4,37
Dorkathra transporter and tanker - 1,18
Lumbari-1,97
Ralari-4,39
Bhantkara (kilrathicarrier) - 4,54
*Do not forget: Those numbers are NOT new scales. They are what the
-current- scale must be multiplied by.
next list to come: starfighters with wrong weapons and other settings, and from what I saw already it will be quite big
Spirit asked me to post this again, so here you go...if you find I missed anything, tell me.
confed, militia, humans in general:
Paradigm- 3,1
Caernaven-4,72
Sheffield-4,1
Dreadnought-6,04
Venture-1,7
Drayman-3,4
Exeter-4,35
Diligent-1,7
Draymaster-1,6
Bengal-4,58
Waterloo-2,43
confedcarrier-4,46
victory-4,01
Clydesdale-1,53
Gilgamesh-3,81
Corvette-? I have no clue of whats this ship supposed to be, since its not a WC ship, but I figure we will be on the safe side to give it a 1,5 multiplier, making it a bit smaller than a venture.
Kilrathi
Kamekh-2,1
Snakeir-1,85
Dorkathi-2,43
Fraltha-2,8
Fralthi ( do NOT confuse with Fraltha!!! ) - 4,37
Dorkathra transporter and tanker - 1,18
Lumbari-1,97
Ralari-4,39
Bhantkara (kilrathicarrier) - 4,54
*Do not forget: Those numbers are NOT new scales. They are what the
-current- scale must be multiplied by.
next list to come: starfighters with wrong weapons and other settings, and from what I saw already it will be quite big
Last edited by Fireskull on Mon Sep 26, 2005 12:02 am, edited 1 time in total.
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yes, thanks patch 15 is to come out "as soon as I figure out how to get the autolanding to work", since chuck asked which should be sometimes tonight/tomorrow.
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Nice work; can't wait to experience the new and enlarged capships
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If getting rid of it altogether helped, I'd be all for it It's a problem when fighting a capship and you accidentally land on it. In the original Privateer it was a pain also, specially in bounty missions where the bogie is close to a planet. Besides, it's unintuitive: If I press D it feels like something is done, like when you press A, that takes time. But flying straight into a planet I should be burning up in the atmosphere.
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I mean the "land on me" as opposed to "park in front of me so I can tractor you in" autolanding. ^^;
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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YESSSS!!!!!!spiritplumber wrote:I mean the "land on me" as opposed to "park in front of me so I can tractor you in" autolanding. ^^;
She means the command "land on me", Fireskull. Won't have to use tractor beam.
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uhm
I dont get it.
heheh.
Oh hold on, I just did.
But still, even if completely off topic, my point stands tall: Starfighters should be able to crash on capships and be properly destroyed in the proccess.
edit: By the way guys, if possible lets keep this thread with a low topic count. This thread is meant more as a way to have the ship correction lists visible than a place to discuss then. I dont want any future lists to be lost among pages and pages of discussion. So, when possible, start a new topic to discuss the information here.
I dont get it.
heheh.
Oh hold on, I just did.
But still, even if completely off topic, my point stands tall: Starfighters should be able to crash on capships and be properly destroyed in the proccess.
edit: By the way guys, if possible lets keep this thread with a low topic count. This thread is meant more as a way to have the ship correction lists visible than a place to discuss then. I dont want any future lists to be lost among pages and pages of discussion. So, when possible, start a new topic to discuss the information here.
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I think you can crash on capships/stations now... (if I did it right).
Fireskull: one of the Arrows is twice the size it ought to be. I'm not touching units.csv until you're done, so I thought i'd let you know
Fireskull: one of the Arrows is twice the size it ought to be. I'm not touching units.csv until you're done, so I thought i'd let you know
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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That's a problem with the collide code and unfortunately it's a lot hairier than it seems
note: you CANNOT crash into your OWN capship at the moment, you just fly thru it.
note: you CANNOT crash into your OWN capship at the moment, you just fly thru it.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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Question: Does the collision geometry scale up when you scale up a ship?Fireskull wrote:yes you can crash in capships now, thats the first thing I tested when I DL the new patch.
But... you just crash in certain parts of them. For most of the time your ship will just fly right through the capship, only to crash after its inside it.
Probably a stupid question, but, hey! Somebody's gotta ask it!
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Trust spirit: hairy.
Trust hellcat: solving it.
It's about the dynamic simulation atoms. Collision frames are not frequent enough to detect the collision sometimes. But with hellcat's new algorithm, it will be fast enough to do a collision test every frame - or at least, more often. Plus... I'm thinking about introducing a "zoom" collision test: fast ships should check all the positions between the old and the new one. It's very hairy, but I think I managed to get something like that working.
Trust hellcat: solving it.
It's about the dynamic simulation atoms. Collision frames are not frequent enough to detect the collision sometimes. But with hellcat's new algorithm, it will be fast enough to do a collision test every frame - or at least, more often. Plus... I'm thinking about introducing a "zoom" collision test: fast ships should check all the positions between the old and the new one. It's very hairy, but I think I managed to get something like that working.
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hey FS, if you have anything usable, can you email it to me? I'm trying to take care of some bugs
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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when you're reasonably happy with it email it to me patch 16 won't have any new feature but you will love the much improved playability, i feel.
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
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And he said, "Let there be collisions..."spiritplumber wrote:That's a problem with the collide code and unfortunately it's a lot hairier than it seems