kilometers per second?
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kilometers per second?
Ships in WC dont have speeds at KPS, thats obvious, thats a fact. I dont know why Origin insists in using KPS because quite obviously we dont see our ships jumping 3000 meters each second.
Canon breaking suggestion that should be thought over for a while:
Change kps to mps, meters per second.
Canon breaking suggestion that should be thought over for a while:
Change kps to mps, meters per second.
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I 110% agree.
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Probably, but I can more easily forget about the unrealistic planetary distances, than I can forget that "kps" on my face all the time.
The other alternative would be to make the systems realistic and use spec when flying manually between planets. I wouldn't mind, myself, but probably many would. Anyhow, changing kps to mps is easy and the first thing to do, IMO.
The other alternative would be to make the systems realistic and use spec when flying manually between planets. I wouldn't mind, myself, but probably many would. Anyhow, changing kps to mps is easy and the first thing to do, IMO.
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Re: kilometers per second?
WCU would be the only Wing Commander game which doesn't have kps.Fireskull wrote:Change kps to mps, meters per second.
Does the change improve the gameplay? No. So why bothering...
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maybe k means something else... kibbles? kudos?
Smoke me a kipper per second, I'll be back for breakfast!
Smoke me a kipper per second, I'll be back for breakfast!
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Well, k could stand for "kilo-mili-meters" JC, get lost!
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please don't yell at each other guys ^^;
seriously though, kps could be any damn thing... why does it have to be kilometers per second. maybe it's kilofurlongs per semester.
seriously though, kps could be any damn thing... why does it have to be kilometers per second. maybe it's kilofurlongs per semester.
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I thought furlongs go with fortnights...
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I had the same question spirit had. In star wars games they dont use kilometers, but some kind of fictional measure system where K stands for "klik". So I thought perhaps WC had a similiar system.
Then I went to read WC3 manual to find clues. There is interview with Flash, which is a test pilot that later on appears IG. Let me quote him on the excalibur starfighter, exactly as its written on the manual.
Flash: I can't disclose that information, of course. Lets just say she could hypothetically cruise at a cool 500 kilometres per second, and could afterburn at more than 250k/s2. One stat that's in the public domain is her solid shield rating - 250 to be exact.
Here we go Its kps=kilometres per second.
My problem with this is that it puts all ships completely out of scale.
I thought it could be changed cause its just a single letter, a K. I figured it would not be too hard of a change and would give us the benefit of knowing what is the -real- scale of ships in game. Yes, i care a lot about ship scales
JC: I dont care about Origin canon when its ridiculously broken. This is the same as the righteous fire campaign conflicting with the WC3 timeline.
All: Again, those are just my opinions. This whole matter is no biggie for me.
edit: A bit more of evidence on KPS.
At ship statics, when its explaining what means what, the manual says:
Max. Velocity/Max. Afterburn Velocity. Velocity settings are governed by the ship's computer and set in relation to (a) the flagship (b) a scorted vessel (c) a nearby planetary body (d) a beacon or (e) a value derived from radar positions of all visible ships. The velocity is expressed in kilometres per second ( kps )
Acceleration. The evaluation of the ship´s acceleration rate, without afterburners, given in kilometres per second squared (k/s2). Ships can accelerate and decelerate at the same rate.
Then I went to read WC3 manual to find clues. There is interview with Flash, which is a test pilot that later on appears IG. Let me quote him on the excalibur starfighter, exactly as its written on the manual.
Flash: I can't disclose that information, of course. Lets just say she could hypothetically cruise at a cool 500 kilometres per second, and could afterburn at more than 250k/s2. One stat that's in the public domain is her solid shield rating - 250 to be exact.
Here we go Its kps=kilometres per second.
My problem with this is that it puts all ships completely out of scale.
I thought it could be changed cause its just a single letter, a K. I figured it would not be too hard of a change and would give us the benefit of knowing what is the -real- scale of ships in game. Yes, i care a lot about ship scales
JC: I dont care about Origin canon when its ridiculously broken. This is the same as the righteous fire campaign conflicting with the WC3 timeline.
All: Again, those are just my opinions. This whole matter is no biggie for me.
edit: A bit more of evidence on KPS.
At ship statics, when its explaining what means what, the manual says:
Max. Velocity/Max. Afterburn Velocity. Velocity settings are governed by the ship's computer and set in relation to (a) the flagship (b) a scorted vessel (c) a nearby planetary body (d) a beacon or (e) a value derived from radar positions of all visible ships. The velocity is expressed in kilometres per second ( kps )
Acceleration. The evaluation of the ship´s acceleration rate, without afterburners, given in kilometres per second squared (k/s2). Ships can accelerate and decelerate at the same rate.
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Writing from my brand new Athlon 64 1.8GHz, 1 Gig RAM, 2 Seagate Barracuda 200 Gigs, and a 6600GT PCIe videocard, Fedora Core 4..
Yeah, I think that was a probe bound for Mars; and it didn't blow up; I think it was just lost; but the point stands, and the thing is "kps" has been in use for decades as a measure of stars' proper motions, among other things. So, it's not like it could mean "anything"....
Yeah, I think that was a probe bound for Mars; and it didn't blow up; I think it was just lost; but the point stands, and the thing is "kps" has been in use for decades as a measure of stars' proper motions, among other things. So, it's not like it could mean "anything"....
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It's fairly simple.
If you want to have the only Wing Commander game which measures the speed not in kps then go ahead and do it, break the canon from all original and fanmade games.
You know you can talk the whole day about nosense like that or you can do something and get it working ;)
If you want to have the only Wing Commander game which measures the speed not in kps then go ahead and do it, break the canon from all original and fanmade games.
You know you can talk the whole day about nosense like that or you can do something and get it working ;)
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Whatever we do or don't is none of your business. GO AWAY!
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I can't hear you chuck but it looks funny ;)
Accept the facts.
Accept the facts.
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It does, eh?
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We'll see if you're still laughing a month or two from now.
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uhm, erm, guys, calm down.
Its not like the whole WC universe will come crashing down over a fix on the measure system.
The main reason I posted this was because I thought the fix was as small as the issue. Getting planets into a better scale sure is more important than this, but its also a load of more work and will take time anyway.
Its not like the whole WC universe will come crashing down over a fix on the measure system.
The main reason I posted this was because I thought the fix was as small as the issue. Getting planets into a better scale sure is more important than this, but its also a load of more work and will take time anyway.
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It's not the WC universe... it's the little details that feel like WC. And one of the more remembered ones, at least in my case, is the KPS gauge... mostly because you kept seeing it all over.
And, when canon inconsistencies are important, like RF's contradictions, it's ok by me to not respect it. But if you won't respect the tiny details that don't matter, you end up loosing all connection to WC. First the KPS, then change some weapons names that don't make sense (like tachyon guns... come on... tachyons should move FTL), and before you know it you have little left from WC games. That's why I say don't change it. And, if people are really concerned about it, having a patch is so simple...
And, when canon inconsistencies are important, like RF's contradictions, it's ok by me to not respect it. But if you won't respect the tiny details that don't matter, you end up loosing all connection to WC. First the KPS, then change some weapons names that don't make sense (like tachyon guns... come on... tachyons should move FTL), and before you know it you have little left from WC games. That's why I say don't change it. And, if people are really concerned about it, having a patch is so simple...