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Discuss the Wing Commander Series and find the latest information on the Wing Commander Universe privateer mod as well as the standalone mod Wasteland Incident project.
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spiritplumber
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Post by spiritplumber »

Not much changed lately other than the executable, i have been adding things that are good for priv remake and vegastrike too.


writing down a recap list so i can edit it as i fix them:

DYN_MISSION FIXED# * python: stdout prints out way too much stuff, possible slowdown, remove printouts for stuff that is known to work

* Make flightgroup orders also affect (1) units that were launched as weapons and (2) units that were transferred from

* change "jump pull" so that we do not collide with buoy (or move buoy. or something. "buoy" is a funny word.)

FIXED# scrambled gladiuses occasionally don't appear?

FIXED# Confed should use stilettos or arrows for interception in base defense

FIXED# SWACS not appearing when called by escort mission (I probably typoed the mesh name)

FIXED? * minimal planets should use the "satellite" landing anim and not have missions that go to them (Check dynamic_mission.py for what to do if export=0, it crashes base screens on planets that don't export anything, bad randrange)

FIXED# * cargo faction shows up in infoscreen

* FIX AUTOGEN REALLY BADLY!!!!! (should generate WC- or VS-style systems depending on what it's told in vsconfig)

DONE # * Transfer between cockpit and dock screen done!!!!

HANDLED DIFFERENTLY, BUT HANDLED # * add units.csv column specifying if and how much to refuel ships that dock with this unit (0~all)

#NEED IMAGE EDITOR * some backgrounds way too gaudy, impede visibility so tone down

DONE # * "dock with me" order for cargo fighters!

HALFWAY THRU # * clean up my room

* comm noise/blurb for "request docking" it should say something on affirmative

#FIXED * check isnotworthy against system owner faction too (prevent pirate SOS messages from appearing in confed bases? or reword them as "i'm willing to turn myself in"? i don't like leaving people to drift in space)

FIXED # * other ships cause intermittent slowdowns (investigate: trac beam, escort fighters, missing AI table)

* jumping in a turret causes messiness (known VS bug), force transfer to main unit before jumping.

* planet lights sometimes do not appear

* cargo icategory issue??? unclear, can't replicate

FIXED # * centurion template needs radar fix

* cargo sometimes still does not make sense when randomized (not sure if this CAN be fixed... especially on planet, some expect randomness. food to an agri base? why not, maybe they don't have that variety there.)

* pirate info screen broken (investigate faction relations)

* auto should adjust accel to heading when functioning
My Moral Code:
- The only sin is to treat people as if they were things.
- Rules were made for people, not the other way around.
- Don't deceive. Real life is complicated enough.
- If all else fails, smash stuff.
charlieg
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Post by charlieg »

Good stuff.

Is that room tidy yet? :!:
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