Hi .
Mesher is working now , i plan to convert a max of bfxm models to blender file ( with packed textures ) . My personal goal is to use them converted in .mesh format for ogre3d .
But these files could be used by artists to improve the bfxm models from blender .
Also should be used for cinematics purpose ...
So i share with you the link to the folder where i will place the .blends .
Actually , you will find " relaysat " , in 2.67b blender version .
Relaysat are important piece of strategic gameplay ( not actually , but in a near future ... )
as no news ( and possibly military datas ... ) are transmitted if they are broken .
In my ogre3d version , i plan to add faction logos on them .
And add animation .
The folder :
http://spacetechs.free.fr/VEGASTRIKEDEV ... /original/
update : Faction/aera/AsteroidFighterBase ( 10 blends ) -> http://spacetechs.free.fr/VEGASTRIKEDEV ... ions/aera/
I started to convert Bfxm to .blend
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- Intrepid Venturer
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I started to convert Bfxm to .blend
Last edited by ezee on Fri Apr 18, 2014 4:42 am, edited 6 times in total.
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
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- The Shepherd
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Re: I started to convert Bfxm to .blend
It's a bit easier to convert then to obj/mtl format then importing to blender check the art section of the svn repo there are already a few assets in .blend format so that you can avoid duplicating work already done.
Enjoy the Choice
Enjoy the Choice
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Re: I started to convert Bfxm to .blend
Thank you .
I continue with the aera , for the vessels now :
http://spacetechs.free.fr/VEGASTRIKEDEV ... a/vessels/
agasicles
agesipolis
anaxidamus
areus
ariston
charillus
leonidas ( yavok)
nicander
I continue with the aera , for the vessels now :
http://spacetechs.free.fr/VEGASTRIKEDEV ... a/vessels/
agasicles
agesipolis
anaxidamus
areus
ariston
charillus
leonidas ( yavok)
nicander
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
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Vegastrike evolved wiki
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- Intrepid Venturer
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Re: I started to convert Bfxm to .blend
Now the pirates faction :
http://spacetechs.free.fr/VEGASTRIKEDEV ... s/pirates/
gleaner
hidalgo
hyena
llama
mule
plowshare
thales
http://spacetechs.free.fr/VEGASTRIKEDEV ... s/pirates/
gleaner
hidalgo
hyena
llama
mule
plowshare
thales
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
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- The Shepherd
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- Joined: Fri May 13, 2005 8:37 pm
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- Contact:
Re: I started to convert Bfxm to .blend
The URL for the svn masters repo http://sourceforge.net/p/vegastrike/cod ... s/vessels/ only a few have .blend files associated with them some are .wings files (Wings3D).
Enjoy the Choice
Enjoy the Choice
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Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
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Re: I started to convert Bfxm to .blend
Also, those models need smoothing fixed (ie: vertices split when appropriate). It's a chore, a manual chore, but very needed.
In any case, most of those are old, deprecated models anyway.
In any case, most of those are old, deprecated models anyway.