I am currently checking the options of better integration of piArmada into Vegastrike.
I have a question about the modding structure. I have read the mod support clicky and unsure if I get everything right.
If I use the Mod structure I can override Gamedata but not certain classes or other modifications to the original source, right?
Is the automatic mod support able to run extra code needed to get the game running (i.e. in modules?)?
The background is that in order to implement strategic stuff I need in every case extra or different code then Vegastrike in standard offers I think. pi armada currently supplies the code as extra game running besides Vegastrike only configuring VS to run the combat battles.
Thx. hope I havent overread something. (didnt take a decent look at the direct code.) Hope it is not a stupid question



