Version 1.0 alpha for VSEvolved need alpha testers

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ezee
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Version 1.0 alpha for VSEvolved need alpha testers

Post by ezee »

I just uploaded my recent work in the svn , you can try it at the revision :
https://sourceforge.net/p/vegastrikevo/svn/13694/

there is a video preview of that revision :
https://sourceforge.net/p/vegastrikevo/blog/

That should works for windows systems ( win32 built ) , other os may have trouble because
of bad eof writes in some files , like .csv .
In that case , i will try to fix that after your reports .
( that's why i need some friendly testers ...)
You can use the tickets system : https://sourceforge.net/p/vegastrikevo/ ... rce=navbar

thank you .
:wink:
Last edited by ezee on Wed Jun 24, 2015 5:54 pm, edited 1 time in total.

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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ezee
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Re: Version 1.0 alpha for VSEvolved need alpha testers

Post by ezee »

i made an update because artworks for the computer were missing .
Use that revision for the fix :
https://sourceforge.net/p/vegastrikevo/svn/13697/

sorry .
:mrgreen:

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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ezee
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Re: Version 1.0 alpha for VSEvolved need alpha testers

Post by ezee »

I think i'm near to be stable now with sourceforge .
I was using a fork of the 0.5.1 rc1 as initial state for the project , but now the project is really initiated with that new dedicated branch :
VS_evolved_v1.0

The path i use with tortoiseSvn is :
If you need some help to checkout , don't hesitate to ask .
But my experience is based on windows system only .
:)

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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ezee
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Re: Version 1.0 alpha for VSEvolved need alpha testers

Post by ezee »

DarkVixen reported that the game is running in her Linux system !
Please give it a try !
checkout svn : https://sourceforge.net/p/vegastrikevo/ ... ee/branch/
:wink:

Edit : The .exe was not modified , only python modules and artworks, that should works
for mac too ...

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
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Vegastrike evolved wiki
ezee
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Re: Version 1.0 alpha for VSEvolved need alpha testers

Post by ezee »

:idea: NEW : Option panel is now on the game menu .
There is a video preview here .

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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Re: Version 1.0 alpha for VSEvolved need alpha testers

Post by gonzo »

ezee wrote:DarkVixen reported that the game is running in her Linux system !
Please give it a try !
OK. I'll give it a try1 :wink:
There are 10 types of people in this world, those who understand binary and those who don't.
ezee
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Re: Version 1.0 alpha for VSEvolved need alpha testers

Post by ezee »

Thanks !
:D

Edit : A new video preview called " blue fonts "

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
ezee
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Re: Version 1.0 alpha for VSEvolved need alpha testers

Post by ezee »

Hello .
Just few words to tell you i'm back , and that i've just tested the last version of VSEvolved,
that works fine in my windows xp sp3 system .
I just used tortoisesvn for windows , with the repobrowser pointing at :
svn://svn.code.sf.net/p/vegastrikevo/svn/branch/VS_evolved_v1.0

and made a checkout of branch/VS_evolved_v1.0 .
Then started the game in the VS_evolved_v1.0\win32\bin folder .


Please try it and reports feelings or bugs .
Cheers .
:wink:

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
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