Status on CSV Support

This is the location for all mods to collaborate. Anyone making or planning their own mod should post help requests, screen shots and news here.

Moderators: Omega, tillias, Mod Contributor

Post Reply
mkruer
Site Administrator
Site Administrator
Posts: 1089
Joined: Thu Jan 02, 2003 10:07 am
Contact:

Status on CSV Support

Post by mkruer »

Hey Dan I was just wondering on the cvs support, how are we are going to parse the information. IS the top row going to indicate the field, and all subsequent rows are the data?
I know you believe you understand what you think I said.
But I am not sure you realize that what you heard is not what I meant.

Wing Commander Universe Forum | Wiki
Wing Commander: The Wasteland Incident
hellcatv
Developer
Developer
Posts: 3980
Joined: Fri Jan 03, 2003 4:53 am
Location: Stanford, CA
Contact:

Post by hellcatv »

exactly :-)
that way you can shuffle columns and have extra ones that are calculations or caluclated from as long as they don't overrun VS-reserved keys

you can check it out (currently it works) at

http://cvs.sourceforge.net/viewcvs.py/v ... /units.csv

the columns are in the particular order they are in because that's the order the tool we use spits them out in...no other reason-the game is happy any way
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
Post Reply