for me you missed something at the end of the file, her is one of mine:
%%%% Wings3D Vegastrike Export Config File %%%%
%
% please insert your data with ' instead of " because it will not work otherwise
% Every line started with % is an comment.
%%%% insert your tag-data below %%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Usage: ....{"tagname","options"}......
%
% tagname:
% The name you gave the tag in wings.
% Please leave the first two words (i.e "tag_mount_") in wings and in htis file
% how they are, they are precessed by the plugin.
% After the second _ you can enter whatever you want, but keep the character
% count of the whole tag-name under 12 (this is an 3ds limitation)
% If two tags have the same name in wings they will use the same options.
%
% options:
% insert the XML data here like in the unit file
% see
http://www.joeredcloud.com/kandarwiki/i ... tUnitFiles
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
{unit_data,
[
% unit-filename unit-configfilename (located in the "./config" directory)
{"myunitname" , "unit.txt",
[
{"tag_m_4","weapon='Ion' size='Medium Heavy'"}, % mount
{"tag_m_5","weapon='Laser' size='Light Medium Heavy'"}, % mount
{"tag_m_6","weapon='Laser' size='Light Medium Heavy'"}, % mount
{"tag_m_7","weapon='Laser' size='Light Medium Heavy'"}, % mount
{"tag_m_8","weapon='Laser' size='Light Medium Heavy'"}, % mount
{"tag_l_1","file='supernova.bmp' size='6'"}, % light
{"tag_l_2","file='supernova.bmp' size='6'"}, % light
{"tag_d_9","size='10'"}, % dock
{"tag_c_0","file='heavy-cockpit.cpt'"} % cockpit
]}, %end of unit-config
{"myunitname.blank", "unit_blank.txt",
[
{"tag_m_4","size='Medium Heavy'"}, % mount
{"tag_m_5","size='Light Medium Heavy'"}, % mount
{"tag_m_6","size='Light Medium Heavy'"}, % mount
{"tag_m_7","size='Light Medium Heavy'"}, % mount
{"tag_m_8","size='Light Medium Heavy'"}, % mount
{"tag_m_1","size='Light Medium Heavy'"}, % mount
{"tag_l_1","file='supernova.bmp' size='6'"}, % light
{"tag_l_2","file='supernova.bmp' size='6'"}, % light
{"tag_d_9","size='10'"}, % dock
{"tag_c_0","file='heavy-cockpit.cpt'"} % cockpit
]} %end of unit-config
% insert template/faction/whatever units here
]}.
%%%% insert your texture-data below %%%%%%%%%%%%%%%%%%%%%%%%
% Usage: ....{"object-name","options"}....
%
% object-name:
% Don't start this with "tag_" and not more than 12 characters.
%
% options:
% insert the XML data here like in the mesh file (i.e: texture='myship.jpg')
% see
http://www.joeredcloud.com/kandarwiki/i ... tMeshFiles
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
{mesh_data,
[
{"frelon","texture='tex_body.jpg' texture1='tex_body_lightning.jpg' sharevertex='0' blend=''"}
% ,
% {"wing","texture='tex_wing.jpg' texture1='tex_wing_lightning.jpg' sharevertex='0' blend=''"}
]}.
%%%%%%%%%%%% END OF FILE %%%%%%%%%%%%%%%%%%%%%%%%%%%%
just be sure that all the parts of your meshe are here, with their textures