New player's topic of questions and suggestions
Posted: Fri Feb 11, 2005 7:57 pm
So.. ignore if you will. Or just ignore any ignorant questions/comments I write here.
Okay.. I like VegaStrike (the reason you see me posting here).. but as of now (I'm sure it's not intended to stay this way) when one starts a new game one's kind of thrown into the deep. In the system I started I encountered hostile craft (I think.. 's been a lot of jumps away.. don't know what system it was, even.. or if the system one starts in is randomly determined or not).
So.. I started doing trading missions.. thus far all I have done. Makes quite a bit of money, but heck if I know how I ended up in pirate area and aera territory. Seems harder to get away from conflict than to get into it.. or perhaps it's because the better paying missions go through or to hostile territory.
And now I have this new vessel (more expensive so.. I thought it to be better) I find the bar below the power bar (to be used for hyperjumps and auto jumping) emptying.. with no idea why.
Oh yes, and the map.. I mean the interplanetary system map.. really.. it's a jumble. Any way I turn it, it's a mass of different colours and names. Perhaps there's a possibility to zoom but if not I'm afraid it won't be much help in deciding where to jump or not and what systems lie close to eachother or are connected. Not saying that I need a better map.. but to me it doesn't seem very useful at the moment, that's all.
Another thing is that upgrading and repairing and buying new ships is all very odd.. to me it's more like gambling. Make a bit of money, buy a ship, outfit it with reasonable sounding things and pray it works. Right now I have a.. not sure what type of ship I have, but it was costly. Bought a reactor, two neutron guns (can outfit more, of course.. but I'm being cautious with only a light reactor.. or perhaps not? No idea..).. and find they hardly work. Can't seem to buy a better one (even if I sell the other one.. I have enough money, too).
Oh yes, the ship info.. perhaps that'd help.. and I will take a look at it, but really, this (the upgrading section) can use some interface changes to show more information (as what costs how much power to use and what creates how much power, for example). Including the ship purchasing.. no stats but cargo space and cost? And if I do buy it.. how do I know whether I (or just the ship) can use it.. and if so, how if it requires activation?
In conclusion.. the thing I think this game needs most at the moment is a good interface all over (including the shift-m menu.. why these buttons with no names on them??) and easy to see and compare information. This might include a notification of how dangerous/hard a certain mission is. And a nice tutorial in a safe system.. but I bet that's in the works.
Well.. that's it for now.. good luck and I hope I get to make this ship into a bounty hunter.. unless I purchased the wrong type of ship...
P.S.: While I'm busy.. what key is used to set your ship's speed to equal that oif your target in the Mac version?
Okay.. I like VegaStrike (the reason you see me posting here).. but as of now (I'm sure it's not intended to stay this way) when one starts a new game one's kind of thrown into the deep. In the system I started I encountered hostile craft (I think.. 's been a lot of jumps away.. don't know what system it was, even.. or if the system one starts in is randomly determined or not).
So.. I started doing trading missions.. thus far all I have done. Makes quite a bit of money, but heck if I know how I ended up in pirate area and aera territory. Seems harder to get away from conflict than to get into it.. or perhaps it's because the better paying missions go through or to hostile territory.
And now I have this new vessel (more expensive so.. I thought it to be better) I find the bar below the power bar (to be used for hyperjumps and auto jumping) emptying.. with no idea why.
Oh yes, and the map.. I mean the interplanetary system map.. really.. it's a jumble. Any way I turn it, it's a mass of different colours and names. Perhaps there's a possibility to zoom but if not I'm afraid it won't be much help in deciding where to jump or not and what systems lie close to eachother or are connected. Not saying that I need a better map.. but to me it doesn't seem very useful at the moment, that's all.
Another thing is that upgrading and repairing and buying new ships is all very odd.. to me it's more like gambling. Make a bit of money, buy a ship, outfit it with reasonable sounding things and pray it works. Right now I have a.. not sure what type of ship I have, but it was costly. Bought a reactor, two neutron guns (can outfit more, of course.. but I'm being cautious with only a light reactor.. or perhaps not? No idea..).. and find they hardly work. Can't seem to buy a better one (even if I sell the other one.. I have enough money, too).
Oh yes, the ship info.. perhaps that'd help.. and I will take a look at it, but really, this (the upgrading section) can use some interface changes to show more information (as what costs how much power to use and what creates how much power, for example). Including the ship purchasing.. no stats but cargo space and cost? And if I do buy it.. how do I know whether I (or just the ship) can use it.. and if so, how if it requires activation?
In conclusion.. the thing I think this game needs most at the moment is a good interface all over (including the shift-m menu.. why these buttons with no names on them??) and easy to see and compare information. This might include a notification of how dangerous/hard a certain mission is. And a nice tutorial in a safe system.. but I bet that's in the works.
Well.. that's it for now.. good luck and I hope I get to make this ship into a bounty hunter.. unless I purchased the wrong type of ship...
P.S.: While I'm busy.. what key is used to set your ship's speed to equal that oif your target in the Mac version?