Well, I never did find anything called stderr or stdout in my .vegastrike directory, but here's my .xsession-errors file:
Code: Select all
xauth: creating new authority file /home/mcole/.serverauth.2416
X.Org X Server 1.8.0
Release Date: 2010-04-02
X Protocol Version 11, Revision 0
Build Operating System: openSUSE SUSE LINUX
Current Operating System: Linux Platinum 2.6.34-12-default #3 Sat Aug 10 14:56:43 PDT 2013 i686
Kernel command line: root=/dev/disk/by-id/ata-WDC_WD800JB-00JJC0_WD-WMAM9DTN0694-part1 resume=/dev/disk/by-id/ata-WDC_WD800JB-00JJC0_WD-WMAM9DTN0694-part4 splash=silent quiet showopts vga=0x346
Build Date: 05 July 2010 09:26:26PM
Current version of pixman: 0.18.0
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.
Markers: (--) probed, (**) from config file, (==) default setting,
(++) from command line, (!!) notice, (II) informational,
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/var/log/Xorg.0.log", Time: Thu Nov 7 17:51:21 2013
(==) Using config file: "/etc/X11/xorg.conf"
(==) Using config directory: "/etc/X11/xorg.conf.d"
(EE) No input driver/identifier specified (ignoring)
(EE) No input driver/identifier specified (ignoring)
(EE) No input driver/identifier specified (ignoring)
(EE) No input driver/identifier specified (ignoring)
/etc/X11/xim: Checking whether an input method should be started.
sourcing /etc/sysconfig/language to get the value of INPUT_METHOD
INPUT_METHOD is not set or empty (no user selected input method).
Trying to start a default input method for the locale en_US.UTF-8 ...
There is no default input method for the current locale.
Dummy input method "none" (do not use any fancy input method by default)
Registering codec ogg.
In path /usr/local/bin
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
ARG #1 = -D/usr/local/share/vegastrike/
Using data dir specified on command line : /usr/local/share/vegastrike/
GOT SUBDIR ARG =
Found data in /usr/local/share/vegastrike/
Using /usr/local/share/vegastrike as data directory
Using .vegastrike as the home directory
Found MODDIR = /usr/local/share/vegastrike/mods
USING HOMEDIR : /home/mcole/.vegastrike As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/mcole/.vegastrike/vegastrike.config
DATADIR - No datadir specified in config file, using ; /usr/local/share/vegastrike
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 /usr/local/share/vegastrike/units/units.csv
running import sys
print sys.path
sys.path = [r"/usr/local/share/vegastrike/modules/builtin",r"/usr/local/share/vegastrike/modules/quests",r"/usr/local/share/vegastrike/modules/missions",r"/usr/local/share/vegastrike/modules/ai",r"/usr/local/share/vegastrike/modules",r"/usr/local/share/vegastrike/bases"] + sys.path
testing VS randomrunning import sys
print sys.path
['/usr/lib/python26.zip', '/usr/lib/python2.6/', '/usr/lib/python2.6/plat-linux2', '/usr/lib/python2.6/lib-tk', '/usr/lib/python2.6/lib-old', '/usr/lib/python2.6/lib-dynload']
['/usr/local/share/vegastrike/modules/builtin', '/usr/local/share/vegastrike/modules/quests', '/usr/local/share/vegastrike/modules/missions', '/usr/local/share/vegastrike/modules/ai', '/usr/local/share/vegastrike/modules', '/usr/local/share/vegastrike/bases', '/usr/lib/python26.zip', '/usr/lib/python2.6/', '/usr/lib/python2.6/plat-linux2', '/usr/lib/python2.6/lib-tk', '/usr/lib/python2.6/lib-old', '/usr/lib/python2.6/lib-dynload']
Creating scene manager...
Creating template manager...
Initializing renderer...
Fragment Program Error: Failed to compile lite
Fragment Program Error: Failed to compile default
Error code invalid operation
1 joysticks were found.
The names of the joysticks are:
Logitech Logitech Attack 3
axes: 3 buttons: 11 hats: 0
FactionXML:LoadXML factions.xml
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
using NV_CUBE_MAP
Compiling python module modules/dj.py
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
Fragment Program Error: Failed to compile fixed
Compilation of technique fixed failed... trying fixed5
Cause: Error compiling program vp:"fixed8" fp:"fixed"
Fragment Program Error: Failed to compile fixed
Compilation of technique fixed5 failed... trying fixedgl
Cause: Error compiling program vp:"fixed5" fp:"fixed"
CreateVideoTexture could not find preintro.ogv
CreateVideoTexture could not find intro.ogv
HereInitializing optimizer
Error code invalid operation
Compilation of technique fixedgl successful
Compilation of technique default successful
Compilation of technique default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
INFO: Missing video stream preintro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading completed, now network init
Loading active missions True
IS NOW AT Special/Empty
Launching bases for Special/Empty
Adding news
New selection: 1
Found ship named : Admonisher.stock
Found ship named : Llama.begin
Found ship named : Redemption/New_San_Jose@Base:Commerce_Center
Found ship named : Plowshare.stock
Found ship named : Sol/Nu(2)_Columba@forest
Found ship named : Hammer.stock
Found ship named : Sol/Ogawa@Base:Fighter_Barracks:3
Faction not found assigning default one: privateer
Read stardate: 0.0348:475
Creating planet Red A with texture stars/orange_star.texture and technique - unitlevel <= 2
Creating planet Abilene with texture planets/molten.texture and technique - unitlevel > 2
Creating planet Carmen with texture planets/m_class2.texture|planets/m_class2_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
Creating planet Yates with texture planets/rock3.texture and technique - unitlevel > 2
Creating planet Jump_To_Sol with texture jump.texture and technique - unitlevel > 2
Creating planet Copenhagen with texture planets/m_class.texture|planets/m_class_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
Creating planet Wyoming with texture planets/university.texture and technique - unitlevel > 2
Creating planet Jump_To_Alpha_Centauri with texture jump.texture and technique - unitlevel > 2
Creating planet Agway with texture planets/gas_midget.texture|black.png|planets/gas_midget.texture and technique gas_giants - unitlevel > 2
Creating planet Luxovius with texture planets/m_class3.texture|planets/m_class3_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
Creating planet McDonald with texture planets/rock2.texture and technique - unitlevel > 2
Creating planet Jump_To_Telamon with texture jump.texture and technique - unitlevel > 2
Creating planet Linus with texture planets/ocean_ammonia.texture|planets/ocean_ammonia_specular.texture|sol/marscloudmaptrans.texture and technique earth - unitlevel > 2
Creating planet Tektronix with texture planets/gas_giant.texture|black.png|planets/gas_giant.texture and technique gas_giants - unitlevel > 2
Creating planet Hendrick with texture planets/ocean_ammonia.texture|planets/ocean_ammonia_specular.texture|sol/marscloudmaptrans.texture and technique earth - unitlevel > 2
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Compilation of technique earth successful
Compilation of technique gas_giants successful
using NV_CUBE_MAP
Loading a starsystem
Loading Star System Sol/Red
Next To: Sol/Telamon
Next To: Sol/Alpha_Centauri
Next To: Sol/Sol
Loading active missions True
Special/Empty IS NOW AT Sol/Red
Special
Showing splash screen!
Launching bases for Sol/Red
Unit file engine00 not found
Creating planet Sol with texture sol/sun.texture and technique - unitlevel <= 2
Creating planet Mercury with texture sol/mercury.texture and technique - unitlevel > 2
Adding news
conditioning
nonzeroing
Processing News
Compiling python module bases/launch_music.py
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 15 is at least -340282346638528859811704183484516925440.000000 and at most 0.300000 with priority 6.000000 for 6.000000 time
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 10 is at least -340282346638528859811704183484516925440.000000 and at most 0.500000 with priority 6.000000 for 7.000000 time
SERIOUS WARNING in AI script: no fast method to perform afterburn evade when type 7 is at least -340282346638528859811704183484516925440.000000 and at most 0.300000 with priority 6.000000 for 7.000000 time
Unit file mercury not found
Creating planet Venus with texture sol/ven0mss2-seal.texture and technique - unitlevel > 2
Unit file ven not found
Creating planet Earth with texture planets/earth/earth_diffuse.texture|planets/earth/earth_specular.texture|planets/earth/earth_clouds.texture|planets/earth/earth_night.texture|planets/earth/earth_normal.texture and technique earth - unitlevel > 2
Creating planet Earth: Luna with texture sol/moon.texture and technique - unitlevel > 2
Creating planet Mars with texture planets/mars/mars_diffuse.texture|black.png|planets/mars/mars_clouds.texture|sol/marslights.texture|planets/mars/mars_normal.texture and technique mars - unitlevel > 2
terminate called after throwing an instance of 'Audio::FileOpenException'
what(): Cannot open "techniques/mars.technique"
Any suggestions would be greatly appreciated.