No one happens to have already compiled the game manual into a pdf format have they? I was hoping to put it on my phone to read from kindle as I play rather than messing up my computer's RAM by minimizing maximizing, quitting, and restarting the game just to find the controls and options menu items.
If no one has, do I have permission to compile a pdf to share on the forum or site?
PDF Version of manual?
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- Hunter
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- Elite
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Re: PDF Version of manual?
If you hit the esc key in game it brings up all the keyboard commands. As for a pdf I believe there is one but its from .5 as I do not think any of the manuals (pdf or wiki) has been updated for any new controls. The .5 version should still work in most cases though.
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Re: PDF Version of manual?
Esc just gives resume or quit option
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- The Shepherd
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Re: PDF Version of manual?
Then you do not have the latest version as the key assignments have been present for quite a while.kluass is in the process of finalizing a new release then pheonixstorm will package it into an installer for Windows,or if you want it now get the svn version which is currently at r13348 there is a link on the main VS page to instructions on how to get the svn version.If you have questions just ask always like to help if I can.
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Re: PDF Version of manual?
Oh if its coming as an install ill just wait for that.
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Re: PDF Version of manual?
Yeah, though I think the last release of .5.1 had that keyboard config screen didn't it? Anyway, I think the main holdup now is getting that segfault klauss is working on fixed first *IF* he can find the cause.
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Re: PDF Version of manual?
I'm packaging without that fix.
It smells too much of a driver bug, and I don't want to delay the release all the way until we have a workaround. There were people that reported the beta2 worked on fglrx just fine (maybe a different version), so it's not widespread.
I'm updating the OBS packages right now, the tarballs are already in SF.
PS: You could try disabling texture compression. IIRC, just set texture_compression to false in vegastrike.config and textures will be decompressed on-the-fly.
It smells too much of a driver bug, and I don't want to delay the release all the way until we have a workaround. There were people that reported the beta2 worked on fglrx just fine (maybe a different version), so it's not widespread.
I'm updating the OBS packages right now, the tarballs are already in SF.
PS: You could try disabling texture compression. IIRC, just set texture_compression to false in vegastrike.config and textures will be decompressed on-the-fly.