nvcompress
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nvcompress
part of cuda toolkit or somewhere else?
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Re: nvcompress
I couldn't make nvcompress run at home, but I managed to make nvdxt (an older tool for the same thing) work in wine if it helps
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Re: nvcompress
Download NVCOMPRESS and related stuff here:
http://developer.nvidia.com/object/texture_tools.html
Last year I couldn't get the DDS tools to work because they are horribly undocumented. But recently I figured it out, thanks to this batch file I got from somewhere (watch out for line-wrap; this should only have 2 lines in it):
A similar script can be written for NVDECOMPRESS:
The idea is that you work on your graphics files, then make a folder containing your finished images in TGA format (including alpha channel if desired), then drop the batch file into that folder and run it. A bunch of DDS files appear and you can move them to wherever the game wants them. The batch file can be moved from folder to folder as you work on different projects.
Edit: shouldn't this be moved to Contributor Help?
http://developer.nvidia.com/object/texture_tools.html
Last year I couldn't get the DDS tools to work because they are horribly undocumented. But recently I figured it out, thanks to this batch file I got from somewhere (watch out for line-wrap; this should only have 2 lines in it):
Code: Select all
for %%x in (*.tga) do "C:\Program Files (x86)\NVIDIA Corporation\NVIDIA Texture Tools 2\bin\nvcompress" -alpha -bc1a -rgb -nomips %%x
pause
Code: Select all
for %%x in (*.dds) do "C:\Program Files (x86)\NVIDIA Corporation\NVIDIA Texture Tools 2\bin\nvdecompress" %%x
pause
The idea is that you work on your graphics files, then make a folder containing your finished images in TGA format (including alpha channel if desired), then drop the batch file into that folder and run it. A bunch of DDS files appear and you can move them to wherever the game wants them. The batch file can be moved from folder to folder as you work on different projects.
Edit: shouldn't this be moved to Contributor Help?
Turbo
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.
There are two speeds in combat: stopped, and as fast as you can go. Unless you run into something, going fast keeps you alive more often than stopping.