Segmentation Fault during opening

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NeoDevin
Atmospheric Pilot
Atmospheric Pilot
Posts: 1
Joined: Sun Oct 04, 2009 10:54 pm

Segmentation Fault during opening

Post by NeoDevin »

Hi,

I'm running Ubuntu 9.04 on my Toshiba Satellie a100 laptop. I downloaded the vegastrike and vegastrike data packages from getdeb, but can't seem to get past the loading screen without a seg fault. Here is the entire output at the command line when I try to run it:

Code: Select all

GOT SUBDIR ARG = 
Found data in /usr/share/games/vegastrike
Using /usr/share/games/vegastrike as data directory
Using .vegastrike-0.5.0 as the home directory
Found MODDIR = /usr/share/games/vegastrike/mods
USING HOMEDIR : /home/devin/.vegastrike-0.5.0 As the home directory 
CONFIGFILE - Found a config file in home directory, using : /home/devin/.vegastrike-0.5.0/vegastrike.config
DATADIR - No datadir specified in config file, using ; /usr/share/games/vegastrike
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
running import sys
print sys.path
sys.path = [r"/usr/share/games/vegastrike/modules/builtin",r"/usr/share/games/vegastrike/modules",r"/usr/share/games/vegastrike/bases"]
['/usr/lib/python2.5', '/usr/lib/python2.5/plat-linux2', '/usr/lib/python2.5/lib-tk', '/usr/lib/python2.5/lib-dynload', '/usr/local/lib/python2.5/site-packages', '/usr/lib/python2.5/site-packages', '/usr/lib/python2.5/site-packages/PIL', '/usr/lib/python2.5/site-packages/gst-0.10', '/var/lib/python-support/python2.5', '/usr/lib/python2.5/site-packages/gtk-2.0', '/var/lib/python-support/python2.5/gtk-2.0']
testing VS randomrunning import sys
print sys.path
['/usr/share/games/vegastrike/modules/builtin', '/usr/share/games/vegastrike/modules', '/usr/share/games/vegastrike/bases']
get fences failed: -1
param: 6, val: 0
Setting Screen to w 1280 h 800 and pitch of 5120 and 32 bpp 4 bytes per pix mode
OpenGL Extensions supported: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
OpenGL::GL_EXT_compiled_vertex_array unsupported
OpenGL::Accurate Fog Distance unsupported
OpenGL::Generic Texture Compression supported
OpenGL::S3TC Texture Compression unsupported
OpenGL::Multitexture supported (8 units)
OpenGL::TextureCubeMapExt supported
OpenGL::S3TC Texture Clamp-to-Edge supported
OpenGL::S3TC Texture Clamp-to-Border supported
Note: 'for (li ... )' body is too large/complex to unroll

Error code invalid enumerant
Error: 2001: Syntax error.

Vertex Program Error: Failed to compile default
Error: 2001: Syntax error.

Vertex Program Error: Failed to compile default
Note: 'for (li ... )' body is too large/complex to unroll

Error code invalid enumerant
OpenGL::EXTColorTable unsupported
0 joysticks were found.

The names of the joysticks are:
FactionXML:LoadXML factions.xml
Setting Screen to w 1280 h 725 and pitch of 5120 and 32 bpp 4 bytes per pix mode
Reshaping 1280 725Contents of star system:
<system name="Empty" background="backgrounds/black" nearstars="0" stars="0" starspread="0"  y="0" z="0" x="0">
</system>

Segmentation fault
Any help would be appreciated, it looks like a pretty cool game and I'd like to be able to play it. If you need anymore information, let me know.
CLoneWolf
ISO Party Member
ISO Party Member
Posts: 443
Joined: Thu May 01, 2008 5:14 pm

Re: Segmentation Fault during opening

Post by CLoneWolf »

Hello and welcome :)
The error saying "body is too large/complex to unroll" seems to show that you haven't installed the 3D drivers for your video card, as pointed out here.
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