Wiki update

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Silverain
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Wiki update

Post by Silverain »

Q: Does anyone know the maximum number of active missions that can be taken at any time (or even if there is a limit)? Is there a cancelling feature if a mission is incomplete (e.g. a cargo mission is failed if next dock is not to mission target. Or a bounty mission lasts only a limited period) or will active missions just build up. What happens if you cannot complete a mission.
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Viper168
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Post by Viper168 »

That reminds me of one thing I'd like to see, a mission management menu in the shift+m menu. Where you can read info onactive missions, and cancel them.

I guess this should go in the feature request board, but it is at least relevant.
ace123
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Post by ace123 »

Well missions go away when you reload or load from a saved game. One way to cancel missions would be to save and then load.
Another way is to let whoever you are trying to defend die, but that doesn't work very well.

Also, the objectives list is a good overview of the active missions.

You can only have 3 missions at a time (Well really four at a time if you include the privateer mission)
Silverain
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Post by Silverain »

ace123 wrote:Well missions go away when you reload or load from a saved game. One way to cancel missions would be to save and then load.
Another way is to let whoever you are trying to defend die, but that doesn't work very well.

Also, the objectives list is a good overview of the active missions.

You can only have 3 missions at a time (Well really four at a time if you include the privateer mission)
Thanks.

Questions

Is there a reason for having accepted missions disappear on reload?

Eh? privateer mission? Is that the explore mission? Or is this some 'special' fixer mission?
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ace123
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Post by ace123 »

privateer is the explore_universe mission (default mission)

The reason is that active missions are not saved in saved games. And there isn't an easy workaround... actually we have implemented pickling of missions, but that is also difficult, becaus it still has to know to load 3 dynamically generated missions whose source are not around anymore. (the source gets overwritten if you dock to another base, and all that is left is a gigantic mission structure.)
Silverain
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Post by Silverain »

OK - next question.

To navigate around the base concourse, we use the mouse. We can also right click around the selections.

Is there a keyboard key to use if we don't have a mouse, that simulates the right click?
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Silverain
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Wiki Manual First Draft

Post by Silverain »

OK, the first draft of the updated manual is available on wiki:

http://vegastrike.sourceforge.net/phpwi ... rikeManual

There are parts missing and all of it is reviewable. I need comments on changes, updates, additions and removals so please feel free to comment here on all requests.

Particular work still needed on configuration and installation pages - information required!

Silverain
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