Problem running VS under Ubuntu 10.04

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usm1
Insys Pilot
Insys Pilot
Posts: 2
Joined: Mon Aug 30, 2010 11:19 pm

Problem running VS under Ubuntu 10.04

Post by usm1 »

I installed VS from the 32-bit Linux rar archive on the VS site. After extracting it, I ran the install script. The install went fine. I then started VS and it loaded up to the main screen. At that point, I clicked 'campaign' and it loaded the campaign. However, when I tried to move my mouse in the hangar area (the first screen that loads in the campaign), VS just crashed. This is the last few lines of the game's output in the console before it crashes.

Code: Select all

Python launched mechanist_citizen Kafka.civvie FG Ruth with 2 ships
Python launched mechanist_citizen Ox FG Ruth with 2 ships
conditioning
nonzeroing
finding quest
quest_drone
initin
dot 0.203896dot 0.998277Processing News
vegastrike: brw_draw_upload.c:410: brw_prepare_vertices: Assertion `input->offset < input->bo->size' failed.
Aborted
I've changed the settings using vssetup thinking that different settings might help. But they haven't. The game crashes at the same point regardless of the settings.

Then I downloaded the Windows version thinking I might have more luck with that. I installed VS using Wine. The install again went fine. When I try to run set up though, the program crashes before it can even load. The error box says that it could be a Wine issue. When I run the game, the game loads up to the main menu. When I click on 'campaigns', it loads up the game past the "generating dynamic universe" part but then gets stuck on "Loading truss.jpg". It doesn't get past that.

So I'd like to get either of these versions of VS to work. Any ideas?
klauss
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Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Re: Problem running VS under Ubuntu 10.04

Post by klauss »

IIRC, that's a graphics driver issue.

Search the forums for a previous occurrence of that.

The things to try:
  • Update your graphics drivers
  • Disable shaders in vssetup
  • Set extreme detail in vssetup (with shaders disabled) - extreme details usually works better than the lower detail settings
If trouble persists, post the details of your GPU here (ie: the output of glxinfo should be enough).
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
usm1
Insys Pilot
Insys Pilot
Posts: 2
Joined: Mon Aug 30, 2010 11:19 pm

Re: Problem running VS under Ubuntu 10.04

Post by usm1 »

I set noshader and extreme detail using vssetup. My drivers are updated. Still, the same problem. Here's the output of glxinfo:

Code: Select all

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, 
    GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
    GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 7.7.1
OpenGL shading language version string: 1.20
OpenGL extensions:
    GL_EXT_compiled_vertex_array, GL_EXT_texture_env_add, GL_ARB_copy_buffer, 
    GL_ARB_depth_texture, GL_ARB_depth_clamp, GL_ARB_draw_buffers, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program, 
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, 
    GL_ARB_framebuffer_object, GL_ARB_half_float_pixel, 
    GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, 
    GL_ARB_seamless_cube_map, GL_ARB_shader_objects, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_120, GL_ARB_shadow, 
    GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
    GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_cull_vertex, GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_fog_coord, 
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage, 
    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
    GL_ATI_blend_equation_separate, GL_ATI_envmap_bumpmap, 
    GL_ATI_texture_env_combine3, GL_ATI_separate_stencil, 
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, 
    GL_MESA_window_pos, GL_NV_blend_square, GL_NV_depth_clamp, 
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, 
    GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
    GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

72 GLX Visuals
   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
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----------------------------------------------------------------------
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0x8e  0 dc  0 16  0 r  y  .  5  6  5  0  0  0  0  0  0  0  0  0 0 None
0x8f  0 dc  0 16  0 r  y  .  5  6  5  0  0  0  0 16 16 16  0  0 0 Slow
0x90  0 dc  0 16  0 r  y  .  5  6  5  0  0  0  0  0  0  0  0  0 0 None
0x91  0 dc  0 16  0 r  y  .  5  6  5  0  0  0  0 16 16 16  0  0 0 Slow
0x92  0 dc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x93  0 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x94  0 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x95  0 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x96  0 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x97  0 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x98  0 dc  0 24  0 r  .  .  8  8  8  0  0  0  0  0  0  0  0  0 0 None
0x99  0 dc  0 24  0 r  .  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
0x9a  0 dc  0 24  0 r  y  .  8  8  8  0  0  0  0  0  0  0  0  0 0 None
0x9b  0 dc  0 24  0 r  y  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
0x9c  0 dc  0 24  0 r  y  .  8  8  8  0  0  0  0  0  0  0  0  0 0 None
0x9d  0 dc  0 24  0 r  y  .  8  8  8  0  0  0  0 16 16 16  0  0 0 Slow
0x9e  0 dc  0 24  0 r  .  .  8  8  8  0  0 24  0  0  0  0  0  0 0 None
0x9f  0 dc  0 24  0 r  .  .  8  8  8  0  0 24  0 16 16 16  0  0 0 Slow
0xa0  0 dc  0 24  0 r  y  .  8  8  8  0  0 24  0  0  0  0  0  0 0 None
0xa1  0 dc  0 24  0 r  y  .  8  8  8  0  0 24  0 16 16 16  0  0 0 Slow
0xa2  0 dc  0 24  0 r  y  .  8  8  8  0  0 24  0  0  0  0  0  0 0 None
0xa3  0 dc  0 24  0 r  y  .  8  8  8  0  0 24  0 16 16 16  0  0 0 Slow
0xa4  0 dc  0 24  0 r  .  .  8  8  8  0  0 24  8  0  0  0  0  0 0 None
0xa5  0 dc  0 24  0 r  .  .  8  8  8  0  0 24  8 16 16 16  0  0 0 Slow
0xa6  0 dc  0 24  0 r  y  .  8  8  8  0  0 24  8  0  0  0  0  0 0 None
0xa7  0 dc  0 24  0 r  y  .  8  8  8  0  0 24  8 16 16 16  0  0 0 Slow
0xa8  0 dc  0 24  0 r  y  .  8  8  8  0  0 24  8  0  0  0  0  0 0 None
0xa9  0 dc  0 24  0 r  y  .  8  8  8  0  0 24  8 16 16 16  0  0 0 Slow
0xaa  0 dc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0xab  0 dc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0xac  0 dc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0xad  0 dc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0xae  0 dc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0xaf  0 dc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0xb0  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0xb1  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0xb2  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0xb3  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0xb4  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0xb5  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0xb6  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0xb7  0 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0xb8  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0xb9  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0xba  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0xbb  0 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
klauss
Elite
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Posts: 7243
Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Re: Problem running VS under Ubuntu 10.04

Post by klauss »

Hm... given the age of this report, I'd say it's not that bug (which ought to be fixed in 10.04 and your version of MESA.

Do you feel like trying SVN instead of the installable? It's not that hard.

If not, keep searching through the bug triage forums... I distinctively remember someone with your problem, who found a fix. I just can't pinpoint where the thread is atm.
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
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nikai
Trader
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Posts: 18
Joined: Tue Jun 01, 2010 4:23 pm

Re: Problem running VS under Ubuntu 10.04

Post by nikai »

If it's a mesa problem, it might be fixed in current mesa-git. In recent weeks, there was a major change in mesa that ironed out 40+ bugs. (here)
Among them, quote "assertion failures when compiling certain shaders". (here)

The next development version should get released as mesa-7.8.3 shortly - the release docs were already updated accordingly a week ago.

The stable version should get released as mesa-7.9 by the end of this quarter.
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